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[+] -17 points 6 hours ago* (last edited 5 hours ago) (4 children)

You can make an open-world, online game in a day in Godot or Unity by hand with no AI. It is not difficult anymore to make simple online games. You're just saying things and hoping they're true.

Edit: If you've never used a game engine and just have vibes, why vote? You can open Godot right now and see how easy it is to rig a server and client project together. It is trivial. An open worlf, online game is not magic anymore. Anyone can make one, and fast. To insinuate that AI is required is bullshit.

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  • [–] 15 points 5 hours ago* (last edited 5 hours ago)

    No, I'm saying things I know to be true, because developing 3D multiuser apps in game engines is a large part of my job (and has been since well before AI). I have spent thousands of hours using Unity Netcode, Photon, Mirror and Unreal Networking.

    You can throw a couple GameObjects into a scene and synchronize them pretty quickly, but that does not a multiplayer game make. Every single script you write will be more complex when you need to keep multiplayer in mind and testing anything you've written becomes much more involved. This is especially true for a large Open World like Big Walk's.

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  • [–] [S] 6 points 5 hours ago

    I have worked on an online Unity game, and it was not made in a day. It even came from a good template of a starting point, but everything you build on top of it is extra complexity that needs to be tested, debugged, and fixed.

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