you are viewing a single comment's thread
view the rest of the comments
[–] 67 points 6 hours ago* (5 children)

Developers House House told Aftermath via email that "LLMs were used sparingly by House House to help work through difficult technical challenges and bugs", and that they "estimate that well under 0.1% of Big Walk’s code had anything to do with this usage".

Meh, if that were enough to exclude a game from GotY awards, you'd end up with a very short list of mostly unknown games, half of which probably did use LLMs for those sorts of tasks and are just lying about it.

And honestly, if AI-debugging can replace having to spend days of horrible crunchtime fixing those bugs, I'm all for it! That's what AI should do, making people's lives easier and not replacing their creativity.

  • source
  • hideshow 5 child comments
  • [–] 10 points 5 hours ago (2 children)

    “Difficult technical challenges and bugs” is what I find AI is the worst at in my experience.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 18 points 4 hours ago

    I think the example cases they've provided are pretty good example of where an LLM can actually be useful. For example, if you need to find and fix a bug in third-party code, it can be an absolute pain, as just getting a basic understanding of an unknown codebase by yourself could take days or weeks. An LLM can analyze the code in seconds and if not fix the bug, at the very least point out locations where to look for it. It's not necessarily about telling the LLM to overcome the technical challenge by itself, but it can definitely assist in it.

  • source
  • parent