I see a lot of free games on here that are made with AI, and personally i'm not interested in AI generated content. If other people feel the same way, maybe we could start tagging posts accordingly?

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[–] -5 points 1 week ago (16 children)

Then we get to the philosophical question of how much AI in a game requires it to be tagged “made with AI”?

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  • [–] [S] 17 points 1 week ago (8 children)

    I don't think that's a difficult question at all. How many peanuts need to be in a food before it's labelled as "contains peanuts"?

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  • [–] -4 points 1 week ago (7 children)

    People will die if they eat peanuts.

    AI is more of an ethical dilemma. Like if a vegan has something with animal parts in it, they won’t fall over and die.

    (I do understand that Lemmy is by far the worst place to have a nuanced discussion about AI, but I’m unemployed and bored so… 🙃)

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  • [–] 1 point 1 week ago (4 children)

    okay then, how much animal product needs to be in a food for it to not be allowed to call itself vegan?

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  • [–] 4 points 1 week ago (3 children)
  • [–] 2 points 1 week ago* (2 children)

    and that's for unintended contaminants. for actual ingredients and processing, the limit is 0.0%.

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  • [–] 2 points 1 week ago (1 child)

    And your game is almost certain to have "contaminants" too, even if you've never consciously used generative AI to develop it. For example, the Godot engine contains some AI-generated code, so your game will too, if you use a recent version of that engine.

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  • [–] 9 points 1 week ago (6 children)

    ANY AMOUNT, ABSOLUTELY MANDATORY: The dev can specify what it is. Otherwise people will weasel in whatever bullshit they can.

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  • [–] 5 points 1 week ago* (last edited 1 week ago) (1 child)

    If you include stuff like Visual Studio autocomplete and looking stuff up on Google, you'll probably get to 95%+ for games being worked on within the last year. If you include AI-generated code in libraries and game engines, you'll get close to 100.

    Besides, it's usually not the devs posting here. Random users finding a free game will have to rely on the information that is available. Even the Steam AI disclosures don't include any information about the game's code.

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  • [–] 5 points 1 week ago (3 children)

    So a programmer creating the update server terraform file used AI to generate it - the whole game is AI tainted?

    Or a shader being used was AI generated, tainted?

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  • [–] 6 points 1 week ago*

    This is very straightforward; YES!

    AI use should be disclosed and detailed, full stop. People can decide from there based on the details.

    The only people this is gonna upset is people trying to hide the fact that they used "AI" aka LLM.

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  • I guess it would be good if a developer would disclose what AI was used for. Can't make everyone happy here, because we have all nuances from "any AI use is bad" to "IDGAF" on Lemmy, so the dev should give more details on actual AI use. I personally would not object to using AI helpers for boilerplate stuff like this, but I can guarantee that a lot of people here think differently about it

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