I see a lot of free games on here that are made with AI, and personally i'm not interested in AI generated content. If other people feel the same way, maybe we could start tagging posts accordingly?

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[–] 9 points 1 week ago (6 children)

ANY AMOUNT, ABSOLUTELY MANDATORY: The dev can specify what it is. Otherwise people will weasel in whatever bullshit they can.

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  • [–] 5 points 1 week ago* (last edited 1 week ago) (1 child)

    If you include stuff like Visual Studio autocomplete and looking stuff up on Google, you'll probably get to 95%+ for games being worked on within the last year. If you include AI-generated code in libraries and game engines, you'll get close to 100.

    Besides, it's usually not the devs posting here. Random users finding a free game will have to rely on the information that is available. Even the Steam AI disclosures don't include any information about the game's code.

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  • [–] 5 points 1 week ago (3 children)

    So a programmer creating the update server terraform file used AI to generate it - the whole game is AI tainted?

    Or a shader being used was AI generated, tainted?

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  • [–] 6 points 1 week ago*

    This is very straightforward; YES!

    AI use should be disclosed and detailed, full stop. People can decide from there based on the details.

    The only people this is gonna upset is people trying to hide the fact that they used "AI" aka LLM.

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  • I guess it would be good if a developer would disclose what AI was used for. Can't make everyone happy here, because we have all nuances from "any AI use is bad" to "IDGAF" on Lemmy, so the dev should give more details on actual AI use. I personally would not object to using AI helpers for boilerplate stuff like this, but I can guarantee that a lot of people here think differently about it

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