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[–] 50 points 1 week ago (23 children)

I understand why this might appeal to some gamers, I really do. I promise I sympathize, but if you're willing to run EAC on your Linux install it's worth asking why you're running Linux and what you think you're getting out of it?

At this point we're starting to see some better gaming performance due to good compatibility layers and Microsoft just repeatedly shooting themselves in the dick, but for me at least a large part of it was escaping that ecosystem that gives them control over your system. Giving them that kernel level access so you can keep playing Fortnite is a devil's bargain. Seriously, please find a new game and I'm trying to convey that in the least judgmental way possible.

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  • [–] 10 points 1 week ago (6 children)

    I wanted to play hunger. Even got into the beta. Installed it, then I found I couldn't play it because it's using EAC2. Fuck if I'm going to bother jumping through hoops to play it. Or any other game. If Hunt Showdown (another EAC title) forces EAC2 then I'll quit playing that as well. I'm entirely fucking done with invasive anticheat.

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  • [–] -1 points 1 week ago (5 children)

    EACv2 isn't actually invasive in the sense how it works on Windows. It uses features we already have in Linux, without itself getting root rights or being invasive. I assume at the moment most distributions have not yet worked on this. I assume (or better hope) in the future most gaming ready distributions will have this builtin without you worrying, or enable it quickly. I think this implementation as it sounds is the best possible way, much better than how invasive anticheat works on Windows. I'm actually stoked about the way Epic handles this! It should have been Valve doing it! (And that comes from someone hating on Epic and loving Valve, BTW.)

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  • [–] 4 points 1 week ago (1 child)

    It should have been Valve doing it! (And that comes from someone hating on Epic and loving Valve, BTW.)

    I've written at length elsewhere in the topic about how it's not just the technical implementation, but what this attestation process signifies about control of these companies over your system.

    I understand this is one of the weaker arguments I can make in isolation, but it bears asking the question: why is it Epic that's doing it and not Valve?

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