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[–] 8 points 1 week ago* (9 children)

I've made this comment before, but to reiterate, I think that consoles are generally a better solution for competitive multiplayer games.

Consoles were designed from the ground up to be locked down. PCs were designed to be open and modifiable. Trying to figure out ways to jury-rig a PC to act locked-down is always gonna be an uphill battle.

Also, since this is for competitive multiplayer games, consoles also provide a level playing field on hardware. No pay-to-win "buy this hardware to get an edge" stuff. There's a whole industry of PC "gamer" hardware sold using basically "pay to win" marketing.

PCs are nice because they're open. That lets you make one faster or prettier or use any input device or rig up macro software or mod games, fiddle with memory or whatever. And that's a good thing for games that aren't competitive multiplayer games. You can play the game however you want, and it's not like it negatively affects anyone else. But that same characteristic that's an advantage for non-competitive-multiplayer gaming is a drawback for competitive multiplayer gaming.

For competitive multiplayer gaming, you want a platform that provides equal footing for all players as much as possible and is hard to modify, and that's what consoles do well.

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  • [–] 13 points 1 week ago (4 children)

    You don't need to force competitive games to console to do this, just have the tournament or league provide the hardware for tournaments. If a "pro" shows up and suddenly sucks when playing on the league machine then you figure out pretty quick they are getting help from something.

    Also, consoles doesn't stop cheating. This is the same mentality that thinks EAC or Vanguard stops cheating. Hardware cheat tools can work on console exactly as well as they do on a PC. There are already plenty of options for people that really want to cheat that the host computer doesn't even know about, just sees a standard mouse and/or keyboard plugged in. This can do the exact same thing with a console and a controller.

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  • [–] 3 points 1 week ago (1 child)

    Regular players suffer from cheating way more.

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  • [–] 7 points 1 week ago

    I am not against all anti-cheat, just kernal level anti-cheat.

    Stopping cheating doesn't require exclusive zero-ring access to a device. Some people are going to get around any anti-cheat you put in place short of actual human review (which is nearly impossible to do at scale). There are plenty of online competitive games that don't use kernal anti-cheat and don't have their community ruined by constant cheating. Anti-cheat was a "solved" problem ages before kernal anti-cheat hit the scene.

    All Kernal anti-cheat is doing is giving access to everything you do on your device to a game publisher and making you feel warm and fuzzy that you lost because of a skill reason and not someone paying for an edge when both are true. Sometimes you lose to a cheater, sometimes you lose to someone vastly better than you, and in many cases you will never know which is which. It's like magic vs science, the end result feels the same whether you understand it or not.

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  • [–] 1 point 1 week ago (1 child)

    Yeah but that's expensive. It's a whole lot cheaper to get the players to bring their rigs. Plus you're not liable for any damages machines or security. Play at your own risk.

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  • [–] 3 points 1 week ago

    It's expensive? That's the problem? Let them fucking cheat then I guess. I feel like they can either take themselves seriously or not, but how something "hurts" the professional competitions shouldn't be taken into account for the general public trying to enjoy games. Kernal Anti-Cheat is a fucking plague that needs to end.

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  • [–] 2 points 1 week ago

    Playing on console sucks. I think the best way to play competitive multiplayer games is on Linux with anticheat support. We are currently not there, but this EACv2 implementation might be the best way in the future.

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  • [–] -4 points 1 week ago* (2 children)

    Why is cheating bad?

    In full competition you're in a LAN, using pre-approved and configured hardware. Just let server mods decide if they want to ban cheaters or not.

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  • [–] 1 point 1 week ago (1 child)

    This should be plainly obvious, of you want to have fun playing with strangers as the game is designed, it sucks if someone could just disable your camouflage by replacing textures with bright orange.

    It's not just about integrity of "eSports".

    That said, I just don't play online with people I don't know. Even without cheating online randos can be frustrating, especially in coop games.

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