I wish that was how it would work, but we have to step all the way back here and consider how there is a fundamental difference from an employment perspective, from a target product perspective and from a budget perspective between indie game companies and large boring game companies.
I love indie games, I don't play AAA games really, but you have to recognize the crucial role larger game companies play at providing consistent employment for entry level game development jobs... those workers can go on and found indie game companies and make their best games fine... but what about before that? What if you want to develop awesome video game but you have a family? You really want to fuck around with going it alone as an indie game company?
From the other side, even in the sanest possible world are indie game companies the right tool to craft highly iterative cinematic sports games with? ... that sports fans will want to play?