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[–] 9 points 2 months ago (1 child)

For its implementation, generally Denuvo asks devs to call their check function somewhere in the core gameplay loop. From what I gather, many times this has happened, it’s been because the devs picked a function that’s happening much more than the check really needs.

That said, perhaps I’m to be proven wrong; but that often depends on a close look at the source code.

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