That was my experience too. Just a slog. AW wasn't really designed for PvP imo. Attempts at "balancing" just make it less fun. Days of Ruin really drove that home for me... not surprised the series died out after that. And nothing else has really scratched that itch since. Wargroove came close, but the design leaned towards multiplayer from the start. Balance patches etc. And the dev response towards complaints about poor enemy AI was always "play a human." Which... turned into a slog.
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