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[–] 41 points 4 months ago*

Various things:

  • uncompressed audio (perhaps needlessly, for lower-end CPUs)
  • pre-rendered cutscenes, multiple resolutions
  • large texture sizes (also think normal maps etc), multiple resolutions
  • redundant or unused data
  • large model sizes, or more assets in general
  • previous issues may be multiplied by multi-language support

I would also say it could be a problem of art direction, having no constraint and ignoring smart techniques that use less data.

Also, a higher-budget --> more preorders?
More data --> more game?

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