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[–] 7 points 4 months ago (6 children)

It won't really affect me, but I understand the appeal of a physical artifact servicing as time game's license for those who like to lend, sell, trade, library, etc.

And those same benefits are why the corporations can't wait to do away with it. It's been quite a while since Microsoft tried the same thing and people freaked out enough that they reversed course.

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  • [+] 2 points 4 months ago (5 children)
  • [–] 4 points 4 months ago (4 children)

    I specifically remember that their plan was essentially CD Keys. You'd buy a physical game and it would have a code inside, or the discs would have unique identifiers that force linked to your account, or whatever.

    So yeah, essentially physical media with a digital license. If you were going to be able to resell your game it was going to have to go through microsoft, or maybe you could lend a friend your disc and that lets them buy their own license for a small discount to play it.

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  • [+] 3 points 4 months ago* (3 children)
  • [–] 3 points 4 months ago (2 children)

    Useful details, thanks.

    I'll just point out that they/we did not have a system like that, but just promises of it from a tech giant. (except of course for whatever they had designed internally up until that time) So even as somebody who doesn't really sell games, I get why people weren't thrilled with the idea of microsoft being the ever-present broker in the transactions.

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