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[–] 6 points 1 year ago (1 child)

Cost/gb doesn't matter if you're not using the excess space, so that's not really the right way to look at it. Suppose a 64gb cart costs $5, 32gb costs $4, and 16gb costs $3. If a game only needs 16gb, they'd save $2, regardless of the /gb.

And of course, Switch 1 carts are still being manufactured in those sizes. Not like they're halting all production of S1 titles overnight.

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  • Hmmm thats another way to look at it, you might be right.

    But game sizes are getting larger and larger - at least in the AA - AAA area; Maybe Nintendo doesn't want to get locked into a contract for a good that might not be useable? logistics might also be a reason, not having to handle one more type of cartridge.

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