No, you just completely missed my point.
Like, those games can exist. I don't care. Nothing is inherently bad with an always-online multiplayer focused game. In fact, the game in question from the post is an always online extraction shooter.
The issue is how smaller titles just can't gain visibility in how our society is structured with the endless bombardment of advertisement and information. You just don't even hear about these games ever existing at all. Then gaming platforms are sorely lacking in proper moderation; they've been inundated with garbage, cheap asset-flips and abandonware meant to nickel and dime people, that keeps people averse to trying out anything that isn't from a trusted name or has managed to break out as a viral hit.
Not to even mention how the capitalist dystopia we all live in is inherently antagonistic towards pursuing or maintaining passion projects, forcing them to satisfy financial barriers placing arbitrary constraints and limitations in order to simply exist at all but I'm digressing.
The issue is far wider in scope than simply "AAA/always-online gaming bad"