Waiting for the "Whoops, we 'forgot' to remove it".

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[–] 1 point 7 months ago

It depends on what you are using placeholder assets for. If you want to use it to gauge how a scene would look before setting out to build it, then placeholders that stand out get in the way. You would need a way of tracking all the slop, but then you could have a build tool track how much slop is still in the game to make sure you catch it all before release.

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