Nintendo's Switch 2 got off to a roaring start but demand has started to sag, particularly in the US. Where are the big games to reverse this?

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[–] 18 points 7 months ago* (5 children)

Nintendo definitely learning the wrong lesson from this:

  • The Right Lesson: Maybe we shouldn't released an expensive console, with only a handful of new games and tons of repeat releases that are $70 (and suck) especially in a really bad global economy, and some of those games dont even have a real physical copy, and stop treating our fans like they are literally Hitler because they are passionate about our products.

  • The Wrong Lesson: People must not want powerful hardware and physical games anymore.

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  • [–] 2 points 7 months ago (3 children)

    Kids only care about Pokemon, casuals only touch Mario Party like once a month when family is over. So making a Pokemon Access Machine underspec'ed and overpriced is actually THE move from profit perspective.

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  • [–] 1 point 7 months ago (2 children)

    Which is why I maintain my order of least to most consumer friendly gaming big three is:

    Nintendo < Sony < Microsoft

    For all its flaws, Microsoft is the leash anti-consumer, because they don't have exclusives anymore.

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  • [–] 1 point 7 months ago (1 child)

    M$ was also THE first to charge for multiplayer...even on PC once Xbox era began.

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  • [–] 1 point 7 months ago

    Yeah, but they actually provided a real service in exchange for that subscription.

    Meanwhile Sony pays studios to NOT develop games for other platforms, which is HORRENDOUSLY anti-consumer, and Nintendo I dont even have to talk about.

    Microsoft isnt the consumers best friend, but out of the big three they are the least bad.

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  • [–] 3 points 7 months ago*

    Why would they learn that when the Switch 2 is selling twice as fast as the first even with a much more limited catalog? A drop of 1/3 is still selling notably faster than the first Switch at it's same time span. It's still a huge success.

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