"Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism.

"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.

Just a elongated way to say AI slop.

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[–] 1 point 7 months ago

This one uses generative AI to "add details" instead of just adding pixels for more resolution. It can decide what a character "should" look like pushing a more homogeneous design to anyone using this since it will be built in training models of who knows what origin.

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