Always fun to develop a record-selling game. You lose your job as a thanks! 🤮

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[–] 9 points 8 months ago (2 children)

Doesn't EA do this after pretty much every major release? Bring in a ton of part-timers and consultants in the rush to release. Go live with a buggy half-assed product. Fire most of the team to save costs. Then coast on marketing and DLC for a few years, before you kick off the next dev cycle and do it again?

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