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[–] 11 points 10 months ago (8 children)

One of the districts in GTA2 is Funabashi, the name of a city to the west of Tokyo.

If you want to make a GTA set in the “future” that still resonates with people, set it somewhere in Japan.

Considering how often police chases and gang activity occur there, despite Japan’s extremely low crime rate, why not use Nagoya?

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  • [–] 6 points 10 months ago

    The guy they’re interviewing seems so detached from reality, the article links to another with more from the same guy, he’s quoted saying that “it doesn’t make sense to go to some left field location for novelty” specifically in regards to Tokyo, then goes on to say “it’s too easy to do what we know again” which sounds negative? But then follows that up with “nobody is[…]not going to play gta 6 because it’s in vice city”

    It’s a really odd take tbh.

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  • [–] 11 points 10 months ago (5 children)

    If your game relies heavily on cultural details, you probably shouldn’t make something outside of the culture you know.

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  • [–] 10 points 10 months ago* (3 children)

    Rockstar is a British company making games about US culture.

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  • [–] 3 points 10 months ago (1 child)

    Rockstar is American, based in NYC. Their subsidiary Rockstar North does most of the GTA games and is based in Scotland.

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  • [–] 2 points 10 months ago

    Rockstar North are the studio that evolved out of DMA design, and the studio was responsible for the series since GTA 1. Every game has been developed in its majority in ediburgh.

    It's not the rest of the staff's fault that the houser brothers moved to the states.

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