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[–] 5 points 1 year ago (2 children)

I love the combat! There's nothing more satisfying than learning an enemy's moves perfectly and then getting that juicy 20% experience boost for whacking them without taking a hit. The balance is a bit off sometimes, but when it's on, it's amazing. I finished a long, difficult fight last night with my last character being the only one standing. It was such a cool moment.

Enemies with huge, super-slow wind ups to their attacks can take a hike, though. If I can accidentally parry four-five times in the time it takes you to wind up your attack, just maybe my character should be preemptively counter attacking, y'know.

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  • [–] 5 points 1 year ago (1 child)

    It is funny how the slower things in games (not just this one, but actual soulslikes, too) are the more difficult things to dodge/parry.

    "Now! Nope, damn it... Now! Nope again... Now? Nope. Well it's not now... Ok it was. WTF?"

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