▲ 232 ▼ Call of Duty: Black Ops 7 Campaign is Online-Only With No Checkpoints or Pausing, And Will Kick You If You're Idle For Too Long (www.ign.com) submitted 1 year ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 71 comments fedilink hide all child comments
[–] Mk23simp@lemmy.blahaj.zone 6 points 1 year ago (6 children) What is the reason for this? Laziness? permalink fedilink source hideshow 6 child comments replies: [–] frongt@lemmy.zip 20 points 1 year ago (3 children) There is no singleplayer. The campaign is co-op. If you're soloing the campaign, you're still playing online. permalink fedilink source parent hideshow 3 child comments replies: [–] Mk23simp@lemmy.blahaj.zone 11 points 1 year ago (2 children) That makes more sense. I can see how it simplifies things. It still seems like a decision that is lazy and disregards the players. permalink fedilink source parent hideshow 2 child comments replies: [–] Paradachshund@lemmy.today 6 points 1 year ago It's hard to overstate how insanely fast these games get made. I have no doubt that the project managers have to cut any corner they can to meet the release schedule. Don't take this as a defense of the result, but rather a criticism of the treadmill dev cycle for these games. permalink fedilink source parent [–] frongt@lemmy.zip 4 points 1 year ago Of course. They're just in it to extract as much profit as possible. permalink fedilink source parent [–] fonix232@fedia.io 17 points 1 year ago (1 child) Nah, this took extra effort to implement. permalink fedilink source parent hideshow 1 child comment replies: [–] fahfahfahfah@lemmy.billiam.net 5 points 1 year ago I think in theory it’s less effort for them because they only need to build the server side engine that the client connects to, instead of also building a local version. permalink fedilink source parent
[–] frongt@lemmy.zip 20 points 1 year ago (3 children) There is no singleplayer. The campaign is co-op. If you're soloing the campaign, you're still playing online. permalink fedilink source parent hideshow 3 child comments replies: [–] Mk23simp@lemmy.blahaj.zone 11 points 1 year ago (2 children) That makes more sense. I can see how it simplifies things. It still seems like a decision that is lazy and disregards the players. permalink fedilink source parent hideshow 2 child comments replies: [–] Paradachshund@lemmy.today 6 points 1 year ago It's hard to overstate how insanely fast these games get made. I have no doubt that the project managers have to cut any corner they can to meet the release schedule. Don't take this as a defense of the result, but rather a criticism of the treadmill dev cycle for these games. permalink fedilink source parent [–] frongt@lemmy.zip 4 points 1 year ago Of course. They're just in it to extract as much profit as possible. permalink fedilink source parent
[–] Mk23simp@lemmy.blahaj.zone 11 points 1 year ago (2 children) That makes more sense. I can see how it simplifies things. It still seems like a decision that is lazy and disregards the players. permalink fedilink source parent hideshow 2 child comments replies: [–] Paradachshund@lemmy.today 6 points 1 year ago It's hard to overstate how insanely fast these games get made. I have no doubt that the project managers have to cut any corner they can to meet the release schedule. Don't take this as a defense of the result, but rather a criticism of the treadmill dev cycle for these games. permalink fedilink source parent [–] frongt@lemmy.zip 4 points 1 year ago Of course. They're just in it to extract as much profit as possible. permalink fedilink source parent
[–] Paradachshund@lemmy.today 6 points 1 year ago It's hard to overstate how insanely fast these games get made. I have no doubt that the project managers have to cut any corner they can to meet the release schedule. Don't take this as a defense of the result, but rather a criticism of the treadmill dev cycle for these games. permalink fedilink source parent
[–] frongt@lemmy.zip 4 points 1 year ago Of course. They're just in it to extract as much profit as possible. permalink fedilink source parent
[–] fonix232@fedia.io 17 points 1 year ago (1 child) Nah, this took extra effort to implement. permalink fedilink source parent hideshow 1 child comment replies: [–] fahfahfahfah@lemmy.billiam.net 5 points 1 year ago I think in theory it’s less effort for them because they only need to build the server side engine that the client connects to, instead of also building a local version. permalink fedilink source parent
[–] fahfahfahfah@lemmy.billiam.net 5 points 1 year ago I think in theory it’s less effort for them because they only need to build the server side engine that the client connects to, instead of also building a local version. permalink fedilink source parent