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[–] 59 points 1 year ago (12 children)

Invert Y-axis gang unite!

Make Y-axis INVERTED Default Again

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  • [–] 10 points 1 year ago (2 children)

    I used to play inverted then started gaming on pc. Now when I use a controller its like neither is good for me - my brain will sometimes think inverted and other times non-inverted mid play session

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  • [–] 6 points 1 year ago (1 child)

    I find that for me this happens especially often in 3rd person camera control. And I think it has to do with the distance between the camera and the controlled actor.

    Think driving a car, and the camera moving up close to the car when you're under something like a bridge which would otherwise clip the camera. At that point my preference for camera controll switches from 'orbit object' mode to 'aim' mode so to say.

    Does that make sense?

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  • Yeah, that screws me up too. For first person games, joystick forward to look down makes intuitive sense to me, because I'm controlling the axis of the head (comes from airplane sims). For third person games, now I'm controlling the camera, and it's not so clear.

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  • [–] 7 points 1 year ago (3 children)

    Seriously, on older games pushing up to look forward was the default. It was only later that they decided to call it inverted.

    I just don’t get why anyone would use non-inverted. Why would I tilt my head forward to look up?

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  • [–] 4 points 1 year ago (2 children)

    I think the core of this dispute is the intuition of each person of what exactly they're moving and how they're moving it.

    Like I have never once considered, until just now by reading your comment, that the stick could controlling my characters head. I've always intuitively thought that I'm controlling "the point in space that my character is looking at."

    Changing this makes one way make more sense than the other. Like, despite my preference for non inversion, I would fully concede that if I were to imagine the stick controlling the head directly that inversion makes plenty of sense.

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  • [–] 1 point 1 year ago (1 child)

    Yup. I started w/ flight sims, so the controller controlling the airplane made sense. When I transitioned to FPS games, the controller controlling the head made logical sense. I'm not the character, I'm controlling the character, so why shouldn't the character work like a plane?

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  • Invert Y-axis gang!

    There's fewer and fewer people who use inverted controls, I've found. Makes sense, I'm old and it just became muscle memory for me after playing Goldeneye til my thumbs bled back in the day. It's more of a pain in the ass now, since non-inverted seems to be the norm and I always have to hunt to change it any time I fire up a game with camera controls.

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