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[–] 2 points 1 year ago (4 children)

Sadly yes, I've seen so many people ruin their fun/appreciation of a game because they "needed" to 100% the game

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  • [–] 2 points 1 year ago

    I differentiate 100℅ completion from 100% achievements simply because an assload of achievements are shit like "Kill ten trillion of the basic trash mob from the start of the game" and the reward is just the achievement.

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  • [–] 1 point 1 year ago (2 children)

    Do you feel like it's a large % of the people who would buy this game?

    I know completionists exist, although I know like 1 personally.

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  • [–] 3 points 1 year ago* (last edited 1 year ago) (1 child)

    I haven't played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners)

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  • [–] 2 points 1 year ago

    Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it's difficulty and attraction to the "dark souls" adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths).

    Also the genre has a long history of rewarding speed running. Metroid's secret endings were hidden behind fairly strict time limits, for instance.

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