▲ 229 ▼ Hollow Knight: Silksong available on GoG (www.gog.com) submitted 1 year ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 36 comments fedilink hide all child comments
[–] ripcord@lemmy.world 8 points 1 year ago (7 children) Do many people really care about achievements? permalink fedilink source parent hideshow 7 child comments replies: [–] Twinklebreeze@lemmy.world 9 points 1 year ago I like achievements. I just like seeing that little popup after I do something. It's like the game giving me a round of applause. I don't care for getting all of them or anything like that. permalink fedilink source parent [–] taiyang@lemmy.world 2 points 1 year ago Well, yes, enough that gamification snuck into other sectors. That said, implementation isn't always great, but at least in HK/SS (games focused on exploration and collection of upgrades) achievements are a popular acknowledgement of that collectathon. I get too much anxiety to chase after speed run achievements, though. It's really meant to be up to the users if they care or not. permalink fedilink source parent [–] tatann@lemmy.world 2 points 1 year ago (4 children) Sadly yes, I've seen so many people ruin their fun/appreciation of a game because they "needed" to 100% the game permalink fedilink source parent hideshow 4 child comments replies: [–] Kolanaki@pawb.social 2 points 1 year ago I differentiate 100℅ completion from 100% achievements simply because an assload of achievements are shit like "Kill ten trillion of the basic trash mob from the start of the game" and the reward is just the achievement. permalink fedilink source parent [–] ripcord@lemmy.world 1 point 1 year ago (2 children) Do you feel like it's a large % of the people who would buy this game? I know completionists exist, although I know like 1 personally. permalink fedilink source parent hideshow 2 child comments replies: [–] tatann@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (1 child) I haven't played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners) permalink fedilink source parent hideshow 1 child comment replies: [–] taiyang@lemmy.world 2 points 1 year ago Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it's difficulty and attraction to the "dark souls" adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths). Also the genre has a long history of rewarding speed running. Metroid's secret endings were hidden behind fairly strict time limits, for instance. permalink fedilink source parent
[–] Twinklebreeze@lemmy.world 9 points 1 year ago I like achievements. I just like seeing that little popup after I do something. It's like the game giving me a round of applause. I don't care for getting all of them or anything like that. permalink fedilink source parent
[–] taiyang@lemmy.world 2 points 1 year ago Well, yes, enough that gamification snuck into other sectors. That said, implementation isn't always great, but at least in HK/SS (games focused on exploration and collection of upgrades) achievements are a popular acknowledgement of that collectathon. I get too much anxiety to chase after speed run achievements, though. It's really meant to be up to the users if they care or not. permalink fedilink source parent
[–] tatann@lemmy.world 2 points 1 year ago (4 children) Sadly yes, I've seen so many people ruin their fun/appreciation of a game because they "needed" to 100% the game permalink fedilink source parent hideshow 4 child comments replies: [–] Kolanaki@pawb.social 2 points 1 year ago I differentiate 100℅ completion from 100% achievements simply because an assload of achievements are shit like "Kill ten trillion of the basic trash mob from the start of the game" and the reward is just the achievement. permalink fedilink source parent [–] ripcord@lemmy.world 1 point 1 year ago (2 children) Do you feel like it's a large % of the people who would buy this game? I know completionists exist, although I know like 1 personally. permalink fedilink source parent hideshow 2 child comments replies: [–] tatann@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (1 child) I haven't played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners) permalink fedilink source parent hideshow 1 child comment replies: [–] taiyang@lemmy.world 2 points 1 year ago Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it's difficulty and attraction to the "dark souls" adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths). Also the genre has a long history of rewarding speed running. Metroid's secret endings were hidden behind fairly strict time limits, for instance. permalink fedilink source parent
[–] Kolanaki@pawb.social 2 points 1 year ago I differentiate 100℅ completion from 100% achievements simply because an assload of achievements are shit like "Kill ten trillion of the basic trash mob from the start of the game" and the reward is just the achievement. permalink fedilink source parent
[–] ripcord@lemmy.world 1 point 1 year ago (2 children) Do you feel like it's a large % of the people who would buy this game? I know completionists exist, although I know like 1 personally. permalink fedilink source parent hideshow 2 child comments replies: [–] tatann@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (1 child) I haven't played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners) permalink fedilink source parent hideshow 1 child comment replies: [–] taiyang@lemmy.world 2 points 1 year ago Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it's difficulty and attraction to the "dark souls" adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths). Also the genre has a long history of rewarding speed running. Metroid's secret endings were hidden behind fairly strict time limits, for instance. permalink fedilink source parent
[–] tatann@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (1 child) I haven't played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners) permalink fedilink source parent hideshow 1 child comment replies: [–] taiyang@lemmy.world 2 points 1 year ago Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it's difficulty and attraction to the "dark souls" adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths). Also the genre has a long history of rewarding speed running. Metroid's secret endings were hidden behind fairly strict time limits, for instance. permalink fedilink source parent
[–] taiyang@lemmy.world 2 points 1 year ago Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it's difficulty and attraction to the "dark souls" adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths). Also the genre has a long history of rewarding speed running. Metroid's secret endings were hidden behind fairly strict time limits, for instance. permalink fedilink source parent