you are viewing a single comment's thread
view the rest of the comments
[–] 8 points 1 year ago (7 children)

Do many people really care about achievements?

  • source
  • parent
  • hideshow 7 child comments
  • [–] 2 points 1 year ago

    Well, yes, enough that gamification snuck into other sectors. That said, implementation isn't always great, but at least in HK/SS (games focused on exploration and collection of upgrades) achievements are a popular acknowledgement of that collectathon.

    I get too much anxiety to chase after speed run achievements, though. It's really meant to be up to the users if they care or not.

  • source
  • parent
  • [–] 2 points 1 year ago (4 children)

    Sadly yes, I've seen so many people ruin their fun/appreciation of a game because they "needed" to 100% the game

  • source
  • parent
  • hideshow 4 child comments
  • [–] 2 points 1 year ago

    I differentiate 100℅ completion from 100% achievements simply because an assload of achievements are shit like "Kill ten trillion of the basic trash mob from the start of the game" and the reward is just the achievement.

  • source
  • parent
  • [–] 1 point 1 year ago (2 children)

    Do you feel like it's a large % of the people who would buy this game?

    I know completionists exist, although I know like 1 personally.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 1 year ago* (last edited 1 year ago) (1 child)

    I haven't played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners)

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 1 year ago

    Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it's difficulty and attraction to the "dark souls" adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths).

    Also the genre has a long history of rewarding speed running. Metroid's secret endings were hidden behind fairly strict time limits, for instance.

  • source
  • parent