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[–] 2 points 1 year ago

Well, yes, enough that gamification snuck into other sectors. That said, implementation isn't always great, but at least in HK/SS (games focused on exploration and collection of upgrades) achievements are a popular acknowledgement of that collectathon.

I get too much anxiety to chase after speed run achievements, though. It's really meant to be up to the users if they care or not.

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