You can't imagine a situation like this?
"Hey we're going to play some League tonight, you in?"
I play games to hang out with friends, if there are games they want to play I'll probably want to be able to play those games with them.
You can't imagine a situation like this?
"Hey we're going to play some League tonight, you in?"
I play games to hang out with friends, if there are games they want to play I'll probably want to be able to play those games with them.
Yeah, me too.
Presumably ARM native plus some performance tweaks. But ARM native would be pretty big if it leads to allowing devs to release ARM versions of their own games. Logically we'd also want an ARM Steam Client public release as well.
I still don't understand the people who feel like they absolutely have to play a specific game like League of Legends or Vanguard that has kernel level anticheat. Just, don't? I get that these games are popular, but neither are the best in their genre. Dota 2 doesn't have issues on Linux. Neither does Counter Strike, or Deadlock if you really care more for the hero battler side. Your life is probably better off without Fortnite, and there's tons of competitors in the battle royale space.
I just can't find a fully unique game that has kernel-level anticheat and absolutely no competitors, yet people seem to always make a really big deal about Linux gaming being unable to support these titles like it's some kinda deathknell.
There is already a Linux native version of Half-Life Alyx: https://store.steampowered.com/news/app/546560?updates=true&emclan=103582791465746636&emgid=3758762298552654077
This would be either ARM native or some other optimization for Steam Frame.
real solution is playing single players
Cheaters ruin games. Anti-cheat sucks for privacy, and is ineffective to a point. As long as there are tryhards willing to shell out a few $ to have a leg up on the opposition, there will always be someone willing to code a way to make it happen. Even statistic-based anti-cheat is an utter failure. Not sure what the answer is.
Anticheat can go to hell and die with windows.
Can someone smarter than me explain why another ring 0 program couldn’t just modify the kernal level anti cheat or some sort of modded kernal? Feels like a game of cat and mouse. What’s next only gaming under a anti cheat hypervisor?
Arguing as if kernel level anticheat should even exist on linux. (It shouldn't). If your anticheat fails because the user has too much freedom, it probably isn't a good anticheat.
Yeah, I stopped playing online multiplayer games years ago in favour of singleplayer only, and it has been such a improvement in my enjoyment of gaming overall. The no anti cheat is just an added bonus.
Yeah, just don't play these games with lazy AC implementations. You aren't missing much 99% of the time.
Frustrating as fuck that when we were allowed to host community servers it was a non issue. They changed the rules, and are now whining about it.
But then how will they collect data so they can sell it to make even more money?
See this is something I'm excited about. They're going to have to refresh SteamVR. It's still very... 2016 first wave VR. The menus are okay but SteamVR home is really kinda dated.
Devs can decide their games don't have a place in the gaming scene if they want, I suppose.
This is the way
I wonder if anyone at Valve is working on bringing trusted boot into mainstream Linux desktop usage. I'm pretty sure that's the core hurdle that keeps game developer's wary of the anti-cheat situation on Linux.
But it does open the can of worms of making it easy for apps/games to only work on specific Linux systems. We see that with how GrapheneOS has essentially the same verified boot functionality as "normal" Google Android but that doesn't actually mean any apps that want verified boot actual work on GrapheneOS.
Maybe if Valve creates a consortium of Steam verified boot certified distros. Then Valve could require that games that publish on Steam with verified boot requirements have to support any distro in the consortium. That seems like it would likely prevent the issue. The core issue being that you don't want to make it so easy for developers to prevent their game from running on certain devices that they just turn it on just because "why not?". The worry is losing games that might have supported Linux dropping support for all Linux except SteamOS.
We sort of have that now with secure boot in a way. Microsoft makes it so that other OS developers can boot on the vast majority of OEM Windows computers without disabling secure boot.
https://0pointer.net/blog/brave-new-trusted-boot-world.html
https://grapheneos.org/articles/attestation-compatibility-guide
well, im not buying ur game then
You know what bugs me so much more than cheaters in my games? Not being able to fucking play them. Sure, cheaters are an issue, but blocking Linux obviously doesn't fix that. Like someone else said, just develop server side anticheat and add a reporting system. I understand the budgetary limitations of smaller companies, but AAA titles like BF6 have no excuse, it's just penny pinching corporate fuckheads.
Client side anti-cheat is such a stupid idea anyway, it can always be bypassed and it is always going to annoy users. Just do better cheat detection server side like a sane person
What kind of headline is that? THE console generation?
The current console generation, which is already five years old?
The rumours I'm seeing put it between $800 - $1000, or the equivalent in your currency. So not as much as the next Xbox, which is pegged at $1200, a fair chunk more than a PS5, but in the range of an entry level gaming PC.
True. What do you think the Machine will cost?