[–] [S] 1 point 2 days ago

So, galactic racer is more involved campaign wise just because of the roguelite element, it's also decently difficult but does have difficulty options.

Galactic racer is also more deep in the variety of vehicle load outs, there are full on brawler racing styles in this one where you are actively taking people out using ion cannons, consussion mines, etc.

The start can seem brutal, but as you unlock and upgrade your ship, you can beat the AI by 20 seconds at times.

Overall, it's replaced the n64 game for me as the best star wars racer.

Only took 20 some years lol

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  • [–] 1 point 3 days ago

    I wonder if this is why an old friend of mine who worked at Epic as a manager of sorts in the AI department was let go recently, I bet he would have pushed super hard against an all AI or AI first mode to coding.

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  • [–] 3 points 4 days ago (1 child)

    I was day one, but after some of the early reviews came in, I got spooked. I'm waiting to see what kind of update cycle it'll get, if any. I'd love that arcade mode you mentioned. But still the main mode looks so good...

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  • Frame times are notoriously fickle. All it takes are two tasks that are intensive for 1/60th of a second to be run at once to get a spike. The key is how noticeable are the spikes?

    Most of the things you removed to strip down windows probably have much more of an impact than steam, and the 500mb of ram it uses does.

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  • [–] 5 points 1 week ago*

    Steam has a whole browser in it, active DRM, updaters and tons of other features sitting and polling in the background. Measuring it, I found it to be heavier than a browser (though admittedly not one with a ton of tabs open).

    On Linux, I also noticed it takes a good chunk of VRAM.

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  • [–] 1 point 1 week ago (1 child)

    I said like three replies ago it didn't appeal to me. You're the one that keeps harping on it. You could have just let it go when I said I wasn't interested. Now you want me to be responsive to your stupid argument?

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  • [–] 1 point 1 week ago

    Also to get updates, so a game is already updated when you go to play it.

    I don't normally leave it running, but I might leave it running to let all the updates happen since i might not have run it in months. Then I might forget about it and leave it running for a day of two.

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  • [–] 2 points 1 week ago* (1 child)

    I’m not downvoting anyone here, but I will say just because you don’t notice, doesn’t mean it doesn’t have an effect.

    I have a 7800X3D, 3090, 128GB RAM, NVMe SSD, all tuned and running on a “stripped down” Windows install, and I used some benchmarking scripts for Stellaris and Modded Minecraft that I already used for other stuff. Background churn absolutely affected frame time consistency (hitching) and simulation speed.

    I imagine it would be even more dramatic for a game that saturates the whole CPU, like Cyberpunk 2077 or something, though I have not tested that empirically. And this testing was on Windows; certain schedulers on Linux (like CachyOS offers) might handle background churn better, though there will always be a tradeoff.

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  • [–] 1 point 1 week ago

    What the fuck are you even talking about? Are you a bot? There's no way you keep missing this. You're the one that brought up auto start. I never did. Because the question specifically asked if you don't use auto start. So when you brought up auto start I told you it wasn't relevant . What's not connecting here?

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  • [–] 0 points 1 week ago (4 children)

    I'm sorry did you not read my comment. The question was for people who manually start their Steam do you leave it on. You're talking about Auto starting. You don't get how it's not relevant? Also what is them being valid have to do with anything? I said that's nice but they don't appeal to me. I didn't say they weren't valid. You didn't read my comment and you didn't read the op before responding to anything it seems like.

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