[–] 1 point 5 days ago (1 child)

Well, we were pretty specifically talking about the parry mechanic so that’s what my comment was about.

I also appreciated that each character had their own gameplay mechanic and that their abilities / skill tree complimented that mechanic.

Pictos and Lumina felt a fresh and entertaining way to dial in character builds.

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  • [–] 1 point 5 days ago (2 children)

    But see, that's the issue that I'm talking about. You say the game felt as a mix of rhythm game and pattern memorization. There's no mention of the RPG mechanics there, because the parrying overshadowed it.

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  • [–] 1 point 6 days ago

    It's a really cheap but satisfying mechanic for fast paced games. Don't know the lower two games but the upper two games would have not nearly been as good without their parry mechanic, i would argue. Some other comment mentioned crafting though and oh boy do i think that mechanic is useless in a lot of games. But maybe that is just personal taste, i enjoy a game with good parry mechanics if well implemented. Makes you feel like a badass pretty quickly, that and paired with rhythm and you can get that lovely 'flow' feeling sometimes.

    But obviously is parrying as a mechanic is not really well implemented, i don't care much for it

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  • [–] 2 points 6 days ago (3 children)

    I feel like E33 did a great job with the parry mechanic and that it absolutely belongs as a core mechanic. It made the entire game feel like a mix of rhythm game and pattern memorization.

    You’d get cozy with parrying the attacks of certain enemy types only for the next to come around with an increasingly complex barrage of attacks, some of which were cleverly designed confuse or misdirect as to what pattern was coming about next.

    Could be that I just wasn’t very good at it, but over the course of the main story I never reached a point where it felt breezy for the rest of the game.

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  • [–] 3 points 6 days ago

    I don't remember where I saw this, but I heard someone set up one of those reductive-but-fun dichotomies by saying "every action game is a dodge game or a parry game". I had just finished Silksong at the time and had picked up Nine Sols to try and get some more Metroidvania with difficult combat, but as it turns out, I really like dodge games and dont like parry games.

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  • [–] 1 point 1 week ago

    This is exactly what I had in mind. I found Sekiro so boring, but then it's not an action game, so there's a lot of RPG/exploration you need to do to squeeze all the juice out of the combat, and I never enjoy this loop in games anyway.

    Give me a proper moveset and let me loose on a bunch of enemies is all I want, haha.

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  • [–] 2 points 1 week ago (1 child)

    Didn't play these games, but I do remember reading magazine reviews making fun of how bad they supposedly were. This video is way more informative about how it actually plays than those reviews were.

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