Every achievement is too much. Some achievements are pure time sinks, and some are designed to be hard to be completed.
No, I was not talking about the parry mechanic by itself, I was talking about how it overshadowed the other mechanics because of how strong it was.
But see, that's the issue that I'm talking about. You say the game felt as a mix of rhythm game and pattern memorization. There's no mention of the RPG mechanics there, because the parrying overshadowed it.
I wouldn't say it was fine in E33. It was too strong compared to other mechanics, to the point you can pratically ignore making your characters stronger as long as you can parry perfectly.
It has, it's called evil
The article is two days old
But where's the punch line?
Yes, that seems to work. Searching for doxygen and Lua also shows some plugins for compatibility, like this https://github.com/alecchen/doxygen-lua
Like Doxygen?
Do you mean like things like LSP and tags?
I watched a presentation from a big tech company in which the presenter talked how, while his wife was giving birth, he saw that as an opportunity and asked AI to build a "nursery design" site because he could use his daughter as a model. People were praising him for being forward thinking about providing to his family, I just couldn't imagine being this greedy.
I saw people from the same company eagerly discussing using AI to recreate dead relatives. It's disgusting how much these people are hypnotized by AI
