[–] 1 point 6 days ago (2 children)

But see, that's the issue that I'm talking about. You say the game felt as a mix of rhythm game and pattern memorization. There's no mention of the RPG mechanics there, because the parrying overshadowed it.

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  • [–] 10 points 1 week ago (5 children)

    I wouldn't say it was fine in E33. It was too strong compared to other mechanics, to the point you can pratically ignore making your characters stronger as long as you can parry perfectly.

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  • [–] 10 points 1 month ago (1 child)

    I watched a presentation from a big tech company in which the presenter talked how, while his wife was giving birth, he saw that as an opportunity and asked AI to build a "nursery design" site because he could use his daughter as a model. People were praising him for being forward thinking about providing to his family, I just couldn't imagine being this greedy.

    I saw people from the same company eagerly discussing using AI to recreate dead relatives. It's disgusting how much these people are hypnotized by AI

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