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[–] 1 point 6 days ago (2 children)

But see, that's the issue that I'm talking about. You say the game felt as a mix of rhythm game and pattern memorization. There's no mention of the RPG mechanics there, because the parrying overshadowed it.

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  • [–] 1 point 6 days ago (1 child)

    Well, we were pretty specifically talking about the parry mechanic so that’s what my comment was about.

    I also appreciated that each character had their own gameplay mechanic and that their abilities / skill tree complimented that mechanic.

    Pictos and Lumina felt a fresh and entertaining way to dial in character builds.

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