you are viewing a single comment's thread
view the rest of the comments
[–] 6 points 1 week ago (1 child)

Building a game around parries is boring AF though.

Counterpoint: Sekiro is a great example of a game where parrying is a central, necessary-to-learn mechanic but that does it quite well, in my opinion.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 6 days ago

    This is exactly what I had in mind. I found Sekiro so boring, but then it's not an action game, so there's a lot of RPG/exploration you need to do to squeeze all the juice out of the combat, and I never enjoy this loop in games anyway.

    Give me a proper moveset and let me loose on a bunch of enemies is all I want, haha.

  • source
  • parent