1
 
 

https://store.steampowered.com/news/app/1422450/view/680766201707627248

Today marks the end of our first Ranked Beta Season. Players who participated in Beta Season 1 will receive their commemorative Hideout plaque of their highest achieved rank once the new season rolls over.

Beta Season 2 begins now, and will end on Thursday March 11th 2027, lasting four months.

Seasonal Rank Reset

Ranked players will see their rank soft reset at the start of this new season, and can begin their climb through Beta Season 2. This soft reset is significantly smaller than the previous one. On average, players can expect to see their rank decrease by around 1 badge as part of the soft reset. We will also be using the players' winrate in the previous season to make further adjustments of 1-2 subranks to help place players in the correct relative spots. Existing Ranked players will not have to complete calibration again at the start of this season, players who did not participate in Ranked last season will need to calibrate as usual.

Global Rank Redistribution

After monitoring the Ranked playerbase throughout this first season, and accommodating for the recent influx of new players in the game, we will be running a global redistribution at the start of this new season. This means that some players may see their rank actually increase rather than decrease at the start of the new season despite the soft reset.

To summarize, both of these rank adjustments are being made as a two-step operation. The first is taking everyone's existing ranks and redistributing the curve as described above. Second is taking the new post-redistribution numbers and applying the soft reset of ranks by about -1 badge on average. The final result of this is going to be different for everyone, some may gain ranks despite the soft reset and others may get moved down slightly more.


Rule changes to Ranked for Beta Season 2

We are making a few changes to the way the Ranked system works for Beta Season 2 based on how things played out in Beta Season 1, as well as all of the useful feedback we've heard from the community.

Rank Loss Protection (Shields):

Players within the Phantom, Ascendant, and Eternus ranks will no longer have any rank loss protection shields (previously 5 on full ranks and 2 on subranks).

For all other players, we have reduced the number of rank loss protection shields. For full rank boundary, the shield count is reduced from 5 to 3 (i.e. if you are at Mystic I with 0 rank points, you will now maintain the Mystic badge for only 3 losses before dropping to Sentinel instead of 5). For subranks (i.e. Mystic III → Mystic II), the shield count is reduced from 2 to 1.

Rank Points:

Per Match: The points for a game has been increased from 300 to 350.

Ranking Up:

The points required to reach a new badge from a final subrank have been decreased from 2000 to 1500. The points between subranks remain unchanged at 1000.

Hero Bans:

We have increased the number of hero bans per match in Ranked from 3 to 4.

Initial Placements:

The highest players can be placed in the new season will be Ascendant I, with some potential for up to Ascendant III based on performance in the previous season (up from Oracle VI max last season).

Hero Unlocking Requirements:

We still feel strongly that it is very important that players in Ranked have deep knowledge and confidence piloting a hero they are using for the sake of all players involved, however we also recognize that there is room for improvement in how we measure this. Unlocking a hero in Ranked now uses a point system, rather than only progressing based on wins. Unlocking a hero now requires 35 points, you will gain 2 points for a win and 1 point for a loss. With the previous 15 win system (assuming 50% WR), it would have required an equivalent of 45 points (15 wins = 30 points, 15 losses = 15 points, 30+15=45).

Ranked Leaderboards:

  • We've reworked the backend to how leaderboards work to fix numerous bugs.
  • Each Ranked season now has its own leaderboard.
  • To show up on a leaderboard, you must play at least 50 Ranked matches in that season within the last 30 days. Ranking is based on your current badge progress.
  • To show up on a hero-specific leaderboard, you must play at least 15 Ranked matches with that hero within the last 30 days. Ranking is based on your current badge progress and your recent win/loss performance on that hero.

Beta Season 2 begins today, we'll see you there!

2
Minor Update - 11-04-2026 (store.steampowered.com)
 
 
  • Healbane: Stacks now diminish 20% more aggressively (at 2 stacks 57.8%->54.7%, at 4 stacks 82.2% to 72%)
  • Apollo: Riposte - Pommel Hit now also disarms the enemy
  • Apollo: Riposte - Pummel hit now ends any preexisting parry on the target
  • Apollo: Riposte - T2 increased from +0.6s duration to +0.7s
  • Apollo: Itani Lo Sahn - T3 bonus damage increased from +50% to +60%
  • Baba: Spirit Resistance scaling reduced from 0.7 to 0.5
  • Baba: Melee damage per boon reduced by 10%
  • Baba: Baba's Brew - Cooldown increased from 27s to 28s
  • Baba: Baba's Brew - Burn DPS spirit scaling reduced from 0.15 to 0.13
  • Baba: Baba's Brew - Cycle time increased from 1.5s to 1.6s
  • Baba: Granny Long Legs - Melee Resist reduced from 30% to 25%
  • Baba: Granny Long Legs - Debuff Resist reduced from 30% to 25%
  • Celeste: Dazzling Trick - T3 silence duration reduced from +1.25s to +0.75s
  • Celeste: Radiant Daggers - Cast range reduced from 30m to 25m (moved to T2)
  • Celeste: Radiant Daggers - Spirit Amp per Stack reduced from +7% to +6% (moved to T3)
  • Celeste: Shining Wonder - Slow reduced from -32% Movement to -28%
  • Celeste: Shining Wonder - Cooldown increased from 160s to 170s
  • Celeste: Shining Wonder - Bounce range reduced from 15.5m to 15m
  • Celeste: Shining Wonder - T1 move speed slow reduced from -16% to -14%
  • Celeste: Shining Wonder - T2 bonus damage reduced from +90 to +80
  • Deadman Danny: Close The Deal - Bonus damage to under half health targets reduced from +75% to +55%
  • Deadman Danny: Strix Salvo - Spirit scaling reduced by 8%
  • Deadman Danny: Chimera Mk1 - T2 reduced from 150 Heal On Hit to 125
  • Deadman Danny: Chimera Mk1 - T2 heal spirit scaling reduced from 2.0 to 1.7
  • Mo & Krill: Scorn - Heal from heroes increased from 1.2x to 1.3x
  • Mo & Krill: Burrow - Damage radius increased by +0.5m
  • Mo & Krill: Sand Blast - T2 slow from -24% Slow and -26% Dash distance to -28% for both
  • Mo & Krill: Combo - Health per kill increased from 40 to 50
  • Nurse Harrow: Bullet damage increased by 8%
  • Nurse Harrow: Lurking Terrors - Vertical angle increased from 50% to 65%
  • Nurse Harrow: Lurking Terrors - Fear buildup time reduced from 2s to 1.75s
  • Rat King: Bullet damage increased from 5.7 to 5.8
  • Rat King: Ammo increased from 24 to 26
  • Rat King: Scrap Grenade - Meleeing the grenade fuse time extension reduced from 0.4s to 0.25s
  • Rat King: Rule, Ratannia! - Move Speed increased from +3m to +4m
  • Rat King: Rule, Ratannia! - T1 now also reduces cooldown by -25s

https://store.steampowered.com/news/app/1422450/view/680766308468391944

3
 
 

En.wikipedia.org/wiki/Maurice_Richard

4
Halloween 2026 + Gameplay Update (store.steampowered.com)
submitted 6 days ago by to c/deadlock@sopuli.xyz
 
 

As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.

New this year - Halloween Cauldrons: As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you?

The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!


Gameplay Update

General:

  • Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
  • Mid-Boss: Health increased by 20%
  • Mid-Boss: Health gained per minute increased by 20%
  • Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
  • Mid-Boss: Roar now happens at 25% HP instead of 50%
  • Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
  • Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
  • Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
  • Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
  • Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
  • Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
  • Breakables growth values reduced by 10%
  • Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
  • Haunts base bounty and growth increased by 10%
  • Haunts HP and Damage output increased by 10%
  • Haunted Souls secure rate is now 25% slower
  • Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
  • Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
  • The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
  • Healing Snacks heal increased from 10% Max HP to 14%
  • Steam Vents now increase stamina regeneration by 150%
  • Move slow to air drag ratio increased from 0.35 to 0.5
  • Move speed in tunnels reduced from +70% to +50%
  • Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
  • Fixed some bugs with Walker stomp logic
  • Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.

Items:

  • High-Velocity Rounds: Bullet Velocity reduced from 60% to 45% (upgrades unaffected)
  • Express Shot: Secondary Fire Weapon Damage and growth reduced by 5%
  • Point Blank: Slow duration increased from 2s to 2.5s
  • Hunter's Aura: No longer affects or counts enemies outside of line of sight or through walls
  • Shadow Weave: No longer has Ambush Fire Rate or Melee Damage
  • Shadow Weave: Now has +50% Ambush Weapon Damage
  • Shadow Weave: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
  • Shadow Weave: Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
  • Toxic Bullets: Anti Heal increased from 35% to 40%
  • Armor Piercer: Chance increased from 55% to 60%
  • Glass Cannon: Weapon Damage increased from 80% to 85%
  • Spiritual Overflow: Spirit power increased from 6 to 8 (from component changes)
  • Crippling Headshot: Anti-Heal increased from -35% to -40%
  • Golden Goose Egg: Damage Penalty reduced from -15% to -12%
  • Spirit Sap: Cooldown increased from 18s to 22s
  • Spirit Sap: Cast range reduced from 40m to 35m
  • Mystic Slow: Dash Distance slow increased from -10% to -12%
  • Decay: Incoming Heal reduction increased from -50% to -55%
  • Radiant Regeneration: Regen on Spirit Damage scaling reduced from 0.35 to 0.25
  • Radiant Regeneration: Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
  • Radiant Regeneration: Heal on Ability Cast reduced from 65 to 40
  • Radiant Regeneration: Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
  • Silence Wave: Bonus Health increased from +50 to +90
  • Torment Pulse: Melee Resistance increased from 18% to 22%
  • Echo Shard: Post cast time reduced from 0.5s to 0.2s
  • Focus Lens: Cooldown reduced from 45s to 40s
  • Focus Lens: Fixed damage dealt to a barrier not counting toward the repeated damage
  • Lightning Scroll: Damage now scales with Spirit Power (0.35)
  • Lightning Scroll: Dash Distance slow increased from -10% to -12%
  • Rebuttal: Parry Cooldown reduction reduced from -1.75s to -1.25s
  • Battle Vest: Weapon Damage increased from 18% to 22%
  • Bullet Lifesteal: Weapon Damage increased from 6% to 10%
  • Bullet Lifesteal: Bullet Lifesteal increased from 13% to 15%
  • Healbane: Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
  • Healbane: Heal on Hero Kill reduced from 275 to 170 + 3/Boon
  • Healing Booster: No longer builds from Extra Regen
  • Healing Booster: No longer grants +3 Health Regen
  • Healing Booster: Out of Combat Regen increased from +1 to +2
  • Return Fire: Now returns the damage you take from Haze's Fixation
  • Return Fire: Fixed the shop tooltip not listing the 10% Bullet Resistance
  • Spirit Lifesteal: Spirit Power increased from 6 to 8
  • Spirit Lifesteal: Spirit Lifesteal increased from 13% to 15%
  • Spirit Shielding: Spirit Resist reduced from 18% to 15%
  • Bullet Resilience: Bullet Resistance increased from 30% to 35%
  • Bullet Resilience: Out of Combat Regen increased from 3 to 5
  • Fury Trance: Active Move Speed increased from +1m to +1.5m
  • Fury Trance: Bullet Lifesteal increased from 14% to 15%
  • Fury Trance: Weapon Damage increased from 6% to 10%
  • Healing Nova: Now scales with Spirit Power (1.1) instead of Boons (6)
  • Metal Skin: Now increases your gravity by 20% while active
  • Infuser: Active Lifesteal increased from 70% to 75%
  • Infuser: Spirit Lifesteal increased from 13% to 15%
  • Infuser: Spirit power increased from 6 to 8
  • Juggernaut: Health Regen increased from +8 to +15
  • Leech: Bullet Lifesteal increased from 28% to 30%
  • Leech: Spirit Lifesteal increased from 28% to 30%
  • Vampiric Burst: Active Lifesteal increased from 70% to 75%
  • Vampiric Burst: Bullet Lifesteal increased from 13% to 15%
  • Vampiric Burst: Weapon Damage increased from 6% to 10%
  • Spellbreaker: When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
  • Divine Barrier: Cooldown increased from 45s to 55s

Heroes:

  • Abrams: Base gun damage increased by 5%
  • Abrams: Siphon Life - T3 increased from +18 DPS to +22
  • Abrams: Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall
  • Apollo: Riposte - Pommel Hit changed from a stun to an immobilize and parry disable
  • Apollo: Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s
  • Apollo: Riposte - T2 disable duration increased from +0.4s to +0.6s
  • Apollo: Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
  • Apollo: Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target
  • Apollo: Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
  • Apollo: Itani Lo Sahn - No longer interrupted by Sleep
  • Baba: Spirit Resist scaling reduced from 0.1 to 0.07
  • Baba: Threadsap - Spirit Steal duration reduced from 22s to 16s
  • Baba: Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
  • Baba: Granny Long Legs - Light Melee knockback distance reduced from 10m to 8m
  • Baba: Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
  • Baba: Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s
  • Baba: Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range
  • Baba: Baba's Brew - No longer has an initial brew time
  • Baba: Baba's Brew - Brew order is now random each time she casts it
  • Baba: Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s
  • Baba: Baba's Brew - UI indicator color now matches the current brew
  • Baba: Baba's Brew - Silence duration reduced from 3s to 2.75s
  • Billy: Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s
  • Billy: Blasted - Cooldown reduced from 27s to 25s
  • Calico: Leaping Slash - T3 increased from +60 Damage to +90
  • Calico: Ava - T3 increased from 6s duration to 8s
  • Celeste: Shining Wonder - Damage reduced from 140 to 125
  • Deadman Danny: Chimera Mk1 - Jetpack can no longer be used while cursed
  • Deadman Danny: Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal
  • Deadman Danny: Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny
  • Deadman Danny: Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
  • Deadman Danny: Close the Deal - Fixed some incorrect behavior when used at the top of the belltower
  • Doorman: Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90
  • Doorman: Luggage Cart - T3 increased from -15s Cooldown to -18s
  • Drifter: Base gun damage increased by 3%
  • Drifter: Bloodscent - T3 increased from +11% Amplified Damage to +12%
  • Drifter: Eternal Night - T3 increased from +2.5s Duration to +2.75s
  • Graves: Move speed reduced from 7 to 6.7
  • Graves: Bullet damage per boon reduced by 4%
  • Graves: Grasping Hands - Can now be more easily double jumped over
  • Graves: Grasping Hands - Deploy time increased from 0.6s to 0.8s
  • Graves: Borrowed Decree - T2 no longer has -0.3s Time To Spawn
  • Graves: Borrowed Decree - T3 now also provides -0.3s Time To Spawn
  • Grey Talon: Charged Shot - T2 now also has -2s Charge Delay
  • Grey Talon: Charged Shot - T3 no longer has -3s Charge Delay
  • Grey Talon: Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
  • Grey Talon: Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
  • Infernus: Napalm - T2 lifesteal increased from 15% to 20%
  • Infernus: Concussive Combustion - T3 now increases spirit scaling by 0.4
  • Haze: Smoke Bomb - Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
  • Kelvin: Frozen Shelter - Cooldown increased from 185s to 190s
  • Kelvin: Frozen Shelter - T1 increased from -20s Cooldown to -30s
  • Kelvin: Frozen Shelter - T2 now also reduces enemy fire rate by -20%
  • Kelvin: Frozen Shelter - T3 regen increased from +65 to +75
  • Lady Geist: Essence Bomb spirit scaling increased from 1.22 to 1.35
  • Lash: Grapple - T3 now also increases Jump Velocity by +4m
  • Lash: Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
  • McGinnis: Mini Turret - Damage vs troopers increased from 50% to 65%
  • McGinnis: Mini Turret - Health per boon increased from 9 to 10
  • Mirage: Traveler - Channel time increased from 2s to 3s
  • Mirage: Traveler - Onterrupt/cancel cooldown increased from 4s to 5s
  • Mirage: Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
  • Mirage: Traveler - Now grants the old T2 barrier in the base ability (with no scaling)
  • Mirage: Traveler - The minimap now moves to the center of the screen and is enlarged while targeting
  • Mirage: Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
  • Mirage: Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
  • Mirage: Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
  • Mirage: Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"
  • Mirage: Traveler - T3 now also adds barrier spirit scaling (0.8)
  • Mo & Krill: Spirit per boon reduced from 1.1 to 0.6
  • Mo & Krill: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
  • Mo & Krill: Bullet damage per boon increased by 4%
  • Nurse Harrow: Base gun damage reduced by 10%
  • Nurse Harrow: Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches
  • Nurse Harrow: Leech Therapy - Fixed leeches attaching to targets while the game is paused
  • Nurse Harrow: Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
  • Nurse: Wretched Vapors - T3 increased from +15% Rush Speed to +20%
  • Nurse: Healing Needles - Heal Per Shot reduced from 25 to 22
  • Nurse: Healing Needles - T2 Heal Per Shot reduced from +20 to +16
  • Nurse: Healing Needles - Spirit scaling increased from 0.2 to 0.24
  • Nurse Harrow: Lurking Terrors - Fear buildup time increased from 1.3s to 2s
  • Nurse Harrow: Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
  • Nurse Harrow: Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
  • Paige: Base bullet damage reduced from 35 to 32
  • Paige: Bullet damage growth per boon increased from 0.52 to 0.61
  • Paradox: Paradoxical Swap - Cooldown reduced from 110s to 95s
  • Rat King: Base bullet damage reduced by 5%
  • Rat King: Bullet damage growth reduced by 20%
  • Rat King: Scrap Grenade - Damage reduced from 70 to 60
  • Rat King: Scrap Grenade - T2 damage reduced from +70 to +60
  • Rat King: Scrap Grenade - T3 damage reduced from 300 to 275
  • Rat King: Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
  • Rat King: Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
  • Rat King: Rule, Ratannia! - Knockup duration reduced by 50%
  • Rat King: Rule, Ratannia! - Cooldown increased from 160s to 180s
  • Rat King: Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
  • Seven: Static Charge - T3 stun duration increased from 0.9s to 1.1s
  • Shiv: Alt Fire damage per boon reduced by 5%
  • Shiv: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
  • Shiv: Serrated Knives - Rage damage increased from 3.5% Current Health to 4%
  • Shiv: Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01
  • Shiv: Bloodletting - Fixed damage ticks playing audio
  • Shiv: Killing Blow - Recast duration reduced from 16s to 12s
  • Silver: Base health regen increased from 2.5 to 3
  • Silver: Entangling Bola - Fixed Unstoppable flying targets being made to fall
  • Silver: Entangling Bola - Fixed not grounding Grey Talon during his Rain of Arrows
  • Silver: Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
  • Solomon: Gun now deals -20% headshot damage
  • Solomon: Base bullet damage reduced from 30 to 25
  • Solomon: Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
  • Solomon: Setup Bishop - Square height reduced from 4m to 1m
  • Solomon: Setup Bishop - On Square spirit scaling increased from 0.64 to 0.85
  • Solomon: Setup Bishop - T1 increased from +15% slow to +25%
  • Solomon: Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares
  • Solomon: Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
  • Solomon: Rook Battery - Damage scaling reduced from 1.3 to 0.9
  • Solomon: Rook Battery - T3 reduced from -12s cooldown to -10s
  • Solomon: Develop Queen - Cooldown increased from 210s to 240s
  • Solomon: Develop Queen - Damage scaling increased from 1.4 to 1.6
  • Solomon: Develop Queen - Delay for stun tiles increased from 1s to 1.2s
  • Solomon: Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
  • Solomon: Develop Queen - Fixed hitting things outside of the intended square volumes
  • Solomon: Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
  • Solomon: Develop Queen - T2 now increases checkmate threshold by 150
  • Solomon: Move Piece - Range to grab pieces increased from 50m to 65m
  • Solomon: Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
  • Venator: Ira Domini - Blessed stake damage reduced from 115 to 95
  • Venator: Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.6
  • Victor: Aura of Suffering - T3 increased from +15% Damage to +16%
  • Violet: Some moderate performance improvements (still more to do here)
  • Violet: Still Life - Stun duration reduced from 1.0s to 0.9s
  • Violet: Still Life - Line of sight is now required when the channel ends, even during the grace period
  • Violet: Still Life - Now shows a text bar to the victim
  • Violet: Still Life - Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
  • Violet: Still Life - Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
  • Violet: Still Life - T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
  • Violet: Still Life - T1 health regen scaling reduced from 0.25 to 0.15
  • Violet: Still Life - T3 stun duration increased from +0.35s to +0.45s
  • Violet: Abstract Landscape - Cooldown increased from 165s to 180s
  • Violet: Abstract Landscape - Duration spirit scaling reduced from 0.04 to 0.01
  • Violet: Abstract Landscape - Now ends early if Violet dies
  • Violet: Abstract Landscape - Cooldown between times you can be affected by it increased from 0.5s to 0.75s
  • Violet: Abstract Landscape - T3 no longer has "Ink is no longer destroyed"
  • Viscous: Alt fire damage growth per boon increased by 5%
  • Viscous: Splatter - T1 increased from +36 Damage to +45 Damage
  • Viscous: Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
  • Viscous: Goo Ball - Fixed the direction indicator not appearing
  • Warden: Alchemical Flask - Now travels 40% faster (overall cast range unchanged)
  • Warden: Alchemical Flask - Weapon Damage reduction increased from -25% to -30%
  • Warden: Willpower - Speed bonus increased from +15% to +20%
  • Warden: Last Stand - T2 increased from +40.5 DPS to +50
  • Warden: Last Stand - T2 cooldown reduction increased from -30s to -40s
  • Wraith: Card Trick - Heal reduced from 60 to 45
  • Wraith: Project Mind - Cooldown increased from 46s to 50s
  • Wraith: Project Mind - Initial cast time for projectile increased from 0.75s to 1s
  • Yamato: Power Slash - Spirit scaling increased by 6% (base and T3)
  • Yamato: Flying Slash - Cast Range reduced from 26m to 23m
  • Yamato: Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
  • Yamato: Flying Slash - T3 Cast Range reduced from +15m to +8m
  • Yamato: Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2)

Street Brawl:

  • Deadman Danny: Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s
  • Deadman Danny: Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30%
  • Nurse Harrow: Leech Therapy - Leeches on the ground are now removed on round reset
  • Nurse: Lurking Terrors - Duration reduced from 7s to 5s
  • Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2s
  • Paige: Bookwyrm - T2 Trail Duration reduced from +2s to +1s
  • Rat King: Scrap Grenade - Radius reduced from 8m to 6m
  • Rat King: Scrap Grenade - Large explosion radius reduced from 14m to 10m
  • Rat King: Rule, Ratannia! - Radius reduced from 20m to 16m
  • Rat King: Rule, Ratannia! - T2 Radius reduced from +8m to +6m
  • Rat King: Rule, Ratannia! - Duration reduced from 12s to 9s
  • Violet: Abstract Landscape - Duration reduced from 6s to 5s
  • Violet: Abstract Landscape - T3 reduced from +4s to +3s
5
Mina (by Yan Kodiac) (files.catbox.moe)
submitted 3 weeks ago by to c/deadlock@sopuli.xyz
 
 

Artist: Yan Kodiac | danbooru

6
Silver (by Axel Diamondis) (files.catbox.moe)
submitted 3 weeks ago by to c/deadlock@sopuli.xyz
 
 

Artist: Axel Diamondis | danbooru

7
 
 

Artist: Rosewaterjelly | danbooru

8
 
 

Artist: Rosewaterjelly | danbooru

9
10
 
 

Artist: Yan Kodiac | danbooru

11
 
 

Artist: Rosewaterjelly | danbooru

12
 
 

thumbnail from old.reddit.com/r/DeadlockTheGame/comments/1x0nfzn/i_lob_baba/ made by reddit user JackTries

13
 
 

Hey! I'm new and played a couple of characters (dynamo, doorman, celeste, ...) and feel like I have decent impact ingame with them - good enough for a beginner.

I tried vyper and because I really like the kit I'm trying to main her, but the games feel incredibly hard now. The games where I'm fed, I have a hard time to carry (especially late-game) and I'm not sure if she is more of an adc or assassin (I'm playing more defensive like an adc). The last 9 games I felt like we didn't win because of me, so I just want some oppinions on:

What are her strenghts?

What Items are good for her?

14
[Vyper Face] (www.youtube.com)
submitted 1 month ago by to c/deadlock@sopuli.xyz
 
 

It's impressive how effective Vyper is at making those she admires uncomfortable.

15
16
 
 

That's all, just thought it was amusing.

17
 
 

Or Slavic. Dunno if the voice fits, need to hear more though.

18
Deadlock - City Never Sleeps (www.playdeadlock.com)
submitted 1 month ago by to c/deadlock@sopuli.xyz
 
 

THE UPDATE IS OUT!!!!

19
Mina (by Krekkov) (files.catbox.moe)
submitted 1 month ago by to c/deadlock@sopuli.xyz
 
 

Artist: Krekkov | danbooru

20
Mina (by Lapefamm) (files.catbox.moe)
submitted 1 month ago by to c/deadlock@sopuli.xyz
 
 

Artist: Lapefamm | danbooru

21
submitted 1 month ago by to c/deadlock@sopuli.xyz
 
 

Artist: Rosewaterjelly | danbooru

22
 
 

...maybe its a good thing old.reddit doesn't work anymore.

23
 
 

Artist: Rosewaterjelly | danbooru

24
submitted 1 month ago by to c/deadlock@sopuli.xyz
 
 

How is the cheating in your experience l, do you see many cheaters? I'm wondering since its a popular valve game and CS2 is infamous for being riddled with them

Yesterday I faced a Vindicta that was flying spinbotting and one shotting everyone while spamming the chat with automated messages that even where in context of what was happening in the game and mentioned our teams player names, it was kind of impressive honestly but just long ragebait trolling texts every second. This was about 20 hours in my only bad experience

25
 
 

Artist: Rosewaterjelly | danbooru

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