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You can download the playable SNES Rom file in .sfc format.

I can also recommend following historical documentation video series from 2024 by The Obsessive Gamer. Each video about 23 minutes. They document cut content and history how the game was developed first on Super Nintendo as Project Dream, which later became Banjo Kazooie on Nintendo 64:

From README:


Today, I’m releasing the SNES proof-of-concept alpha of Project Dream, the proto-type that would go on to become Banjo-Kazooie.

I’ve held on to this for years, it was fun to have something that only a handful of people had, and as I am several people removed from how it got out of Rare to begin with, I didn’t want to risk that it could somehow get someone else in trouble, (so how I got it is a story I don’t plan to share.) I will just say that I got it from someone who got it from someone, who got it from somewhere.

But with the current state of the industry and Microsoft's current heartless gutting and mismanagement of Rare and other companies it controls, plus with how long it's been, I feel it's more important to make sure this is properly preserved, and the ROM dissected by people with far more knowledge on how to do such things.

I hope by releasing this, that it also inspires other people to release what they have as well. I know the Twelve Tales Conker 64 prototype is out there somewhere, but sadly, this is the only thing that I have.

There is little joy left in the industry, as it relentlessly marches towards AI, layoffs, l anti-preservation and ownership tactics, and, in Microsoft’s case, the support and approval of literal genocide in Gaza.

Let’s get the last beautiful things hiding on our hard drives out there for everyone. That's all we have left.

Please delete Microsoft and Sony from your lives, install Linux, boycott Switch Game Key Cards and buy Nintendo Switch 2 titles that still come with the full game on the cartridge. Your dollar is the only thing that counts in our late stage capitalist hellscape.

The attached zip contains a .bin file of the raw dump, and then the same file renamed to a .sfc to work in emulators, as well as this text file.

If any game journalists choose to report on this prototype release, I would ask they kindly include the full contents of this text file as courtesy to me for finally getting this out to you all.

Be blessed, and love each other.

Signed,

FvckAsha&Phil

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Last week it was reported that a data retention contractor PBS used went out of business, making it impossible for them to retrieve their data stored at document storage company Iron Mountain. Things are looking more positive now, though, as a judge ruled PBS to be the owners of the data, allowing them to retrieve it (or, just leave it there managed by another contractor I suppose). Still, 3-2-1, folks.

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I have a dedicated blue ray ripping computer, but I haven't been ripping discs for a while. I booted it up, and I learn that its not on the AUR anymore? Site isn't working either ( https://www.makemkv.com/ ) A comment 2 days ago (Aug 9) said that the creator dissapeared :(

Is there another tool out there?

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7303 verified BIOS and firmware files for 10 retrogaming platforms, 329 emulators profiled from source code.

What's included

BIOS, firmware, and system files for consoles from Atari to PlayStation 3. Each file is checked against the emulator's source code to match what the code actually loads at runtime.

  • 10 platforms supported with platform-specific verification
  • 329 emulators profiled from source (RetroArch cores + standalone)
  • 396 systems covered (NES, SNES, PlayStation, Saturn, Dreamcast, ...)
  • 7,303 files verified with MD5, SHA1, CRC32 checksums
  • 8765 MB total collection size

Supported systems

NES, SNES, Nintendo 64, GameCube, Wii, Game Boy, Game Boy Advance, Nintendo DS, Nintendo 3DS, Switch, PlayStation, PlayStation 2, PlayStation 3, PSP, PS Vita, Mega Drive, Saturn, Dreamcast, Game Gear, Master System, Neo Geo, Atari 2600, Atari 7800, Atari Lynx, Atari ST, MSX, PC Engine, TurboGrafx-16, ColecoVision, Intellivision, Commodore 64, Amiga, ZX Spectrum, Arcade (MAME), and 362+ more.

Coverage

Platform Coverage Verified Untested Missing
Batocera 361/361 (100.0%) 361 0 0
BizHawk 118/118 (100.0%) 118 0 0
EmuDeck 161/161 (100.0%) 161 0 0
Lakka 448/448 (100.0%) 448 0 0
Recalbox 346/346 (100.0%) 346 0 0
RetroArch 448/448 (100.0%) 448 0 0
RetroBat 339/339 (100.0%) 339 0 0
RetroDECK 2006/2006 (100.0%) 2006 0 0
RetroPie 448/448 (100.0%) 448 0 0
RomM 374/374 (100.0%) 374 0 0
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After the recent post about thousands of chiptune music from cracking teams in mp3 format, I wanted to share an already well known collection of Commodore 64 music in their original tracking format. To play these SID format music files, an audio player that supports the format is required.

You only need to download a single complete package, that is in size 80 MB for 7z format or 97 MB for RAR.


61157 SIDS

About HVSC

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike. The work on the collection is done completely in the Team and contributors' spare time and is proudly one of the largest and most accurate computer music collections known.

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Collection of pre-patched Super Mario World Romhacks and Mods from SWMDB.me 202107 By Storage Manager (Repack)

Uploaded by Thingsiplay

Originally uploaded by Storage Manager at https://archive.org/details/super-mario-world-hacks (defunced now). This is a repackage of the same files. The original collection contains over 29 thousand files, only compressed as individual files. This means that Internet Archive's internal "on-the-fly-zip" doesn't work and each file has to be downloaded individually. I downloaded all files and packaged them up into multiple archives based on their category directory they were sorted into. Also the original source no longer exists, therefore this is a reupload for archival purpose.

Legacy information from original upload:

Complete: Entire collection of original upload. Each category is archived separately for easy download. The original 14 GiB full set of 29k compressed Roms. Every single Rom file is compressed as 7z.

Reduced: A script clean_smwdb.sh tries to detect multiple versions of a Rom and keeps only the newest entry of it. Furthermore bad files and unneeded categories (such as Jokes and Trash) are deleted. This reduces the total number of files from 29k to "only" 8k uncompressed Roms. Also while each category is still packaged for batch downloads, every single Rom file in it are already extracted (unlike the Complete packages).

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Torrent-Tube is a set of tools to help decentralize YouTube videos, by moving them to torrents, which can be shared by many people. It includes:

  • A Torrent-Tube search site which searches the Torrents-csv search engine to see if the given YouTube video already exists, and is being seeded.
  • It does this by extracting the YouTube [VIDEO_ID] from a link, which you can also do manually if you like (IE, the text after watch?v=...).
  • A script to check for previously made torrents, and if there are none, then download, and create torrent files from YouTube videos, with a uniform naming style and format, taken from TheFrenchGhosty's YouTube-DL-Scripts.
  • You will need to upload these torrent files yourself to a service (details below), and seed them.
  • You can also post these videos to lemmy.dbzer0.com/c/torrenttube, with the magnet link as the URL, and a webp video thumbnail contained in the videos/MY_VIDEO folder.

lemmy.dbzer0.com Torrent-Tube community

Torrent-Tube Search

Torrents-CSV Search

Future plans

  • Create a browser plugin that checks a video link that you're currently watching for existing torrents.
  • Create a UI for viewing these additions. (The lemmy.dbzer0.com community works for now)
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https://archive.org/details/nes-romhack-collection_202103-repacked

Total size of all 24.258 .nes Roms (plus a few other files) unpacked: 5.5gb


A huge collection of NES Rom Hacks.

Originally uploaded by MiroMirian at https://archive.org/details/nes-romhack-collection_202103 . This is a repackage of the same files. The original collection contains over 24 thousand files, without compression. This means that Internet Archive's internal "on-the-fly-zip" doesn't work and each file has to be downloaded individually. I downloaded all files and packaged them up in .7z archives. This reduces the download size drastically and also makes it possible to download all of them in one go.

Complete: Entire collection in a single archive. The original full set.

Split: Divided the collection by letter groups into multiple archives. Also removed all non .nes Rom files for additional cleanup. Otherwise contains the same Roms found in the Complete package.

OC by @thingsiplay@beehaw.org

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so i've been searching for a long time for an image tagging software, there are some tools out there, some are electron based so no thanks, then there's Hydrus which is actually very similar to what this does, but the GUI is horrible and the installation is way more complicated. I created a docker compose file and I was running Blombooru in a few minutes. So if anyone was looking for something like this to organize their system, please give it a try because it is really good!

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https://archive.org/details/sms_mods_and_romhacks_collection_20260409_patched

My personal collection of Master System Romhacks, in an already patched and ready to play ROM format. Most games are patched by myself, but not all are tested. Each .sms file comes with a text description, copied from the places where I downloaded the Romhacks (but sometimes also from README files, random blogs and other websites too).

  • 110 Romhacks across 53 different games (or across 52 games, depending on how you process data and count).
  • Download one package size: 9.7 MB
  • Unpacked size: 44 MB

flat structure: mastersystem_mods_and_romhacks_collection_20260409_patched_flat.7z >mastersystem_mods_and_romhacks_collection_20260409/ Alex Kidd in Miracle World_Snappy Snorg and the Seven Silver Stones v1.4.sms Alex Kidd in Miracle World_Snappy Snorg and the Seven Silver Stones v1.4.txt

or sub structure: mastersystem_mods_and_romhacks_collection_20260409_patched_sub.7z

   Master System Mods and Romhacks Collection 2026-04-09/
       Documents/
          Alex Kidd in Miracle World/
               Snappy Snorg and the Seven Silver Stones >v1.4.txt
       Games/
           Alex Kidd in Miracle World/
               Snappy Snorg and the Seven Silver Stones >v1.4.sms

Both contain same files, just different file structure.

OC by @thingsiplay@beehaw.org

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https://archive.org/details/n64_mods_and_romhacks_collection_20260404_patched

My personal collection of Nintendo 64 Romhacks, in an already patched and ready to play ROM format. Most games are patched by myself, but not all are tested. Each .z64 file comes with a text description, copied from the places where I downloaded the Romhacks (but sometimes also from README files, random blogs and other websites too).

  • 207 Romhacks across 38 different games (or across 31 games, depending on how you process data and count).
  • Download one package size: 2.3 GB
  • Unpacked size: 5.7 GB

flat structure: >nintendo64_mods_and_romhacks_collection_20260404_patched_flat.7z

        >nintendo64_mods_and_romhacks_collection_20260404/
           Super Mario 64_Mario Builder 64 v1.1.txt
           Super Mario 64_Mario Builder 64 v1.1.z64

or sub structure: >nintendo64_mods_and_romhacks_collection_20260404_patched_sub.7z

           Nintendo 64 Mods and Romhacks Collection 2026-04-04/
               Documents/
                   Super Mario 64/
                       Mario Builder 64 v1.1.txt
              Games/
                   Super Mario 64/
                       Mario Builder 64 v1.1.z64

Both contain same files, just different file structure.

Nintendo 64 emulator compatibility with Romhacks is a bit wonky. Sometimes they work out of the box and sometimes they require specific settings, and other times they just don't work on my setup.

I play Nintendo 64 games with Mupen64Plus-Next core on RetroArch. Two distinct configuration files are included. These Romhacks are quickly tested for compatibility and categorized into one of these setups. The configuration is not required and are included as a reference. There is no guarantee that the included Romhacks will work.

OC by @thingsiplay@lemmy.ml

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Gaming Historian didn't post in 3 years and this is his goodbye video today: https://youtu.be/nV_Aww8_6wQ And his last gift about an unfinished video of him, he releases said documents: https://archive.org/details/universal-v-nintendo-court-documents

Gaming Historian has some of the highest quality gaming related documentations. I highly recommend watching past episodes.

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https://archive.org/details/md_mods_and_romhacks_collection_20260320_patched

My personal collection of Mega Drive / Genesis Romhacks, in an already patched and ready to play ROM format. Most games are patched by myself, but not all are tested. Each .md file comes with a text description, copied from the places where I downloaded the Romhacks (but sometimes also from README files, random blogs and other websites too).

  • 421 Romhacks across 166 different games (or across 163 games, depending on how you process data and count).
  • Download one package size: 182 MB
  • Unpacked size: 815 MB

flat structure: megadrive_mods_and_romhacks_collection_20260320_patched_flat.7z

     megadrive_mods_and_romhacks_collection_20260320/
        Sonic_Character Pak v1.0.md
        Sonic_Character Pak v1.0.txt

or sub structure: megadrive_mods_and_romhacks_collection_20260320_patched_sub.7z

        Mega Drive Mods and Romhacks Collection 2026-03-20/
            Documents/
                Sonic/
                    Character Pak v1.0.txt
            Games/
                Sonic/
                    Character Pak v1.0.md

Both contain same files, just different file structure.

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https://archive.org/details/snes_mods_and_romhacks_collection_20260312_patched

My personal collection of Super Nintendo Romhacks, in an already patched and ready to play ROM format. Most (if not all) games are patched by myself, but not all are tested. Each .sfc and .smc file comes with a description, copied from the places where I downloaded the Romhacks (but sometimes also from README files, random blogs and other websites too).

  • 1009 Romhacks across 174 different games (or across 169 games, depending on how you process data and count).
  • Download one package size: 406 MB
  • Unpacked size: 2.7 GB

flat structure: >snes_mods_and_romhacks_collection_20260312_patched_flat.7z

        snes_mods_and_romhacks_collection_20260312/
           Super Metroid_Nature v1.03.smc
           Super Metroid_Nature v1.03.txt

or sub structure: >snes_mods_and_romhacks_collection_20260312_patched_sub.7z

           Super Nintendo Mods and Romhacks Collection 2026-03-12/
               Documents/
                   Super Metroid/
                       Nature v1.03.txt
               Games/
                   Super Metroid/
                       Nature v1.03.smc

Both contain same files, just different file structure.

OC by @thingsiplay@lemmy.ml

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download or let all games be destroyed. March 31st 2026 end-date.

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I've found that all the web archiving software I've encountered are either manual (you have to archive everything individually in a separate application) or crawler-based (which can end up putting a lot of extra load on smaller web server, and could even get your ip blocked).

Are there any solutions that simply automatically archive web pages as you load them in your browser? If not, why aren't there?

I could also see something like that being useful as a self-hosted web indexer, where if you ever go "I think I've seen this name before", you can click on it, and your computer will say something like "this name appeared in a news headline you scrolled past two weeks ago"

OQB @kayzeekayzee@lemmy.blahaj.zone

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CIA The World Factbook (1981-2026) (onlinebooks.library.upenn.edu)
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