The fact that fans might port TP to the Switch before Nintendo bothers is hilarious
Your comment posted 3 times so I'm guessing there's something with your internet haha
I'm still deciding how "serious" the project is going to be, but if all goes well I will definitely add support for other formats. I'm already looking at adding Pandoc for document conversions.
I have a whole blog post talking about using Godot for GUI development. The short of it is that it's surprisingly good but has a few drawbacks, and it doesn't have a bustling ecosystem like webdev tools. I've yet to try it on mobile, though.
The choice of Godot for a UI library is an interesting one; how big is the program in the end?
Not small but not huge either, the app itself will be within 25MB uncompressed (<10MB zipped) - but it doesn't matter that much since most of the file size will be the dependencies used to convert stuff. I have a blog post talking more about Godot for GUI apps if you're interested.
The rest of the feedback is appreciated! I was just about to add some text showing which file was being converted when processing.
Video files are an exception since it would be too slow on WASM
Q: What happens with video files?
Video files get uploaded to our lightning-fast RTX 4000 Ada server. Your videos stay on there for an hour if you do not convert them. If you do convert the file, the video will stay on the server for an hour, or until it is downloaded. The file will then be deleted from our server.
VERT is really close but not totally what I was looking for, it's a web app rather than a local program and AFAIK can't convert videos locally, you'd have to upload it to a server and download them again.
Appreciate the feedback!
I've yet to see any AVIF in the wild. I think support for it is not quite there yet, everybody is still relying on WEBP.
It's a heavily modified and upgraded version of source 2, but yeah.
It's probably because the hardware market is really unstable right now. Prices of RAM, storage, etc have gone way up the past few months due to shortages. Valve are waiting to see where they'll land before committing to a price.
It's telling that Valve opted to use open-source Turnip drivers for their VR headset instead of relying on Qualcomm to actually support their own chip.
You can help by writing to Apple CEO Tim Cook (tcook@apple.com) and letting him know that you won't buy Apple devices because of their proprietary software and DRM.
There really has to be a better call to action than this:




