Mummy, there's a weird person on the internet
I've used several distros over the years, and out of all of them, the only distro where I've faced zero intractible problems has been CachyOS.
"Everyone else is doing it" is not a good excuse.
Imagine a system that incentivises greed and self-interest, and which runs on competition.
Now run that simulation through your mind a few decades.
If it doesn't end up with vastly fewer companies competing over vastly larger portions of the market, your simulation wasn't set up accurately.
It was a pretty easy implementation, actually. The bullet already checks for collision with the player, so I just get the player's state when that happens, and if it's phasing, the bullet faces its creator. Its usual "go forward real fast" code takes it the rest of the way.
(Ignore the slow-mo that totally isn't to compensate for my lack of fast reflexes!)
I'll hold you to that haha!
Thanks again :)
That seems to be the major takeaway. And, as I expected, it's obvious in retrospect haha! I'm considering remaking the levels around actual platforming, with large drops and no easy path. Thanks a ton for your feedback!
Hey friendo! Did you get a chance to try it out? :)
These have all been great suggestions! Thanks so much for the feedback, it will certainly help inform our next moves. And also, thanks for checking out the demo :)
I'm simply happy a stranger is willing to give it a try! I hope the "tutorial" isn't too vague. But in any case, that will definitely get some work, soon.
The simplicity of the obstacles has been mentioned a few times now. We'll definitely take that on board and try to exploit the movement mechanics.
Also, I'm definitely biased, but I think the movement is quite fun! I hope you agree, if you test out the demo.