[–] [S] 2 points 10 months ago

Pretty rough, eh? Especially on the horizontally panning shots. I guess I could have upped the effective frame rate to 10fps from 5, but that would have taken twice as long to record, and I wanted to let my GameCube take a break :-) Thanks for checking it out!

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    Sometimes you get the casual urge to build a TAS device to simulate a GameCube controller to input every frame of the Bad Apple music video into Animal Crossing's design editor. I'm sure that's happened to all of us a time or two.

    Tool-Assisted Speedrun in 47 hours, 41 minutes, and 12 seconds (World Record).

     

    Tool-Assisted Speedrun in 47 hours, 41 minutes, and 12 seconds (World Record).

    I designed a Pi Pico-based TAS device, then used it to input every frame of the Bad Apple music video into Animal Crossing’s design editor. Footage sped up by about 750x to make it actually watchable. Each frame took about 2 and a half minutes to render.

     

    Tool-Assisted Speedrun in 47 hours, 41 minutes, and 12 seconds (World Record).

    I designed a Pi Pico-based TAS device, then used it to input every frame of the Bad Apple music video into Animal Crossing’s design editor. Footage sped up by about 750x to make it actually watchable. Each frame took about 2 and a half minutes to render.

    [–] [S] 2 points 1 year ago

    I think the white sets (at least in the US) might have shipped with a non-charging stand? Pretty sure there were white sets released in Japan that included one, though. Sounds like a nice setup! Maybe I should start USBC modding some of my stuff, if only to pare down my Big Drawer of Cables.

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  • [–] [S] 2 points 1 year ago

    Wow, thanks for watching! Yes, the next big project will be Labo-related, though I might post another smaller project in the interim. Labo is such a fun concept. I guess I get why it wasn't a huge success, but I'm glad Nintendo gave it a shot anyway.

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    I wanted to share this highly customized GameCube keyboard controller I built for use with Animal Crossing. Since the first AC game doesn't support keyboard input, I used a Pi Pico to listen for keypresses and send simulated analog stick movements to the game, automating typing in Animal Crossing at a tool-assisted speedrun level. It works a treat! I designed the keycaps in FreeCAD and printed them on a Bambu P1P with an AMS and two different colors of PLA. The code and design files are available for free on GitHub.

    And a full build/demonstration video is available here (I ended up making it do a lot more than just typing) - https://www.youtube.com/watch?v=Yw8Alf_lolA

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