[–] 3 points 7 months ago* (last edited 7 months ago)

I think they're banned for similar reasons to why Fox News articles are banned. I agree with your comment above - the source doesn't necessarily make something false. It would be silly for any outlet to post only misinformation. But some sources are worse than others. I wouldn't read any news about Ukraine from either Ukrainian or Russian state-owned sources. They're one sided to the extreme.

Regarding alt right - that might be a stretch, yeah. They're conservative (for example, they're anti-LGBT because it's banned by the law) and telling how're liberating Ukrainian people. But I don't think it's qualified as alt-right.

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  • [–] 14 points 8 months ago

    Looking forward to the community visibility feature.

    There are bots on Lemmy that duplicate posts from sources like Reddit. They usually post into special locked communities on dedicated instances (such as lemmit.online). Most instances have banned these bots to avoid flooding the local feed with high-volume bot reposts. And this makes perfect sense.

    But with the ability to unlist a community, we probably won't need to ban such bots and can instead ask their authors to unlist those automated communities. This way, people who want to occasionally read posts from niche Reddit communities can still access them without hurting proper Lemmy growth.

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  • [–] [S] 2 points 8 months ago*

    Created a branch that targets the bsn branch. All tests pass, and all examples compile: https://github.com/simgine/bevy_replicon/pull/660

    I haven't used bsn! inside the examples yet because its syntax might still be unstable. I'd like to wait a bit. The branch also includes long-awaited resource replication support! See the replicate_resource* methods.

    I ported bevy_replicon_renet as well: https://github.com/simgine/bevy_replicon_renet/pull/74

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    It’s a crate for server-authoritative networking. We use it for Simgine, but it's general-purpose.

    The main highlight is improved visibility filters. They now allow you to express much more complex visibility patterns. The release also includes various ergonomic improvements and renames.

    I need the Cart's bsn branch for my game, so I'll open a draft PR targeting it for all my crates soon. I just wanted to draft a new release with all the accumulated breaking changes first.

    See the changelog for the full list of changes.

    📜Full changelog 📦bevy_replicon

    [–] 10 points 8 months ago (11 children)

    we support socialist systems where the working classes hold the authority in society, rather than capitalists.

    I feel like, despite this being explained every time, people still think "dictatorship of the proletariat" is a bad thing because of the word "dictatorship"...

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    An input manager for Bevy, inspired by Unreal Engine's Enhanced Input. We use it for Simgine, but it's general-purpose.

    Highlights

    • Toggle input condition.
    • Reflection is now feature-gated.
    • Generic wrapper types are now automatically registered by the crate for use in the inspector/editor.

    The crate is planned for upstreaming in Bevy, so please try it out and share your feedback.

    📜Full changelog 📦bevy_enhanced_input

     

    When World of Warcraft was launched in 2004, it became somewhat of a juggernaut in the MMORPG space. Millions of players continue to login every month. [Kelsi Davis] is one such player, but she doesn’t always log in with the regular client anymore. That’s because she put together WoWee—an open-source alternative of her very own.

    WoWee is an acronym—World of Warcraft Engine Experiment. Coded in native C++, it’s a homebrewed client that uses a custom OpenGL renderer to display the game world. [Kelsi] notes that it’s strictly an “educational/research” project, built without using any official Blizzard assets, data or code. Instead, it grabs some client data from a legally-obtained install to operate and loads certain assets this way.

    It’s currently compatible with the vanilla game as well as The Burning Crusade and Wrath of the Lich King expansions. It should be highlighted how much work this project has already involved—with [Kelsi] needing to recreate various functional minutae in the game, from character creation screens to weather systems and skyboxes. There’s still a lot to do, as well, like adding 3D audio support and making it more interoperable with the quest system.

    It’s rare that any MMO gets an open-source client, even less so while the original game is still being actively supported by the developers. Still, we do see some creative hacks in this space.


    From Blog – Hackaday via this RSS feed

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