[–] 6 points 19 hours ago

I think I have a spare DIP-32 512kx8 SRAM, a result of my rule of "anytime you order from Mouser, order 1.5 to 2x as many as you need in case you bork one and then the project is on hold for weeks"

It would make an excellent caltrop.

  • source
  • [–] 2 points 1 week ago

    It's rather amazing the lengths they went to to make cassettes a thing.

    They had some units where they physically spit the tape out, flipped it around, and re-inserted it because they couldn't tune the mechanism to perform well playing in both directions.

    Others just flipped the head asseembly.

  • source
  • parent
  • context
  • [–] 7 points 2 weeks ago (2 children)

    Kohler is never getting a kopeck of my money.

    We put in a fancy one-piece Kohler toilet in the ~2000s.

    Never flushed well because it was an early low-flow model and clesrly built for looks instead of functionality. The design provided no purchase for easily removing the seat for replacement, even with the special tool they provided for the task.

    We finally broke down and replaced it with an American Standard which at least flushes well.

  • source
  • [–] 11 points 3 weeks ago (1 child)

    The story seems weird to me.

    What kind of paint are they putting on food that wouldn't be at least weird tasting?

    And why do you actually care if the kids eat the food, to the level of trying to adulterate it? Isn't it enough from a legal perspective to provide food?

    I could see painting sample dishes to photograph for their advertising, to flimflam parents who are actually paying for the service, and then people might complain the actual meal is less vibrant, with far less risk and ongoing cost.

    This is a remarkable combination of cunning and stupid.

  • source
  • [–] 6 points 3 weeks ago (4 children)

    I'm curious what the economics at Epic are.

    I know Fortnite was paying the bills for years, but does it still carry the same weight?

    Virtually all multiplayer games atrophy because over time, you have to cater for long haul playets, which makes the barrier for new players' entry high. (Even if it's not a skill or challenge thing, some long games are just a huge time sink to commit to the story or missing time-sensitive stuff.)

    Is it just an endless stream of collabs now to bring in a new demographic each week and hope a few stick?

    I know Unreal Engine is a revenue dtiver, but it's one that the market is eager to route around.

  • source
  • parent
  • context
  • [–] 10 points 4 weeks ago (3 children)

    There probably wasn't a billion dollar idea in there. But there might have been a $100,000 idea in there.

    I'm sure there are plenty of people who'd pay $10 once, and a smaller proportion who would do so monthly, for a desktop friend branded as their favourite media character. I'm sure we've been doing standalone toys like that since the 90s if not before.

    But they went and nickel-plated the implementation. Was it over ambition, misjudged economics, or a belief the product had to fit into the AI blitz?

    The smart plan would have been to bring up a small number of curated licensed personalities. You know Miku would sell, for example.

    If you have a target character, you no longer need a LLM. Use a canned base of high quality data or curated sources, and you can drive it with Eliza-style keyword mapping and some undergraduate-project Markov Chain stuff to spin the dialogue a bit.

    But they promised arbitrary characters and open-ended conversations, which all but forced dependency on a huge data model of some sort. That's a huge expense to service the long-tail customer who wants to talk to the ghost of Robert Mugabe or the protagonist from a 25-year-old C-tier manhwa, or so you can pivot from asking Batman about the Riddler to his suggestions for replacing the muffler of a Ford Aerostar. Also, you now have a content domain far too broad to fully test and rein in, ending in tragedy for some vulnerable users.

    If everything worked just right, it might outperform the local "themed Bonzi Buddy" concept on some sort of Fanboy Turing Test, but was that a battle you even need to win to be a successful product?

  • source
  • [–] 49 points 1 month ago (3 children)

    Even before the Slop Mandate, I'm not sure I could be less enthused about that product.

    Let's cross over the trillion-dollar franchises! That's not the premise for a classic game you'll proudly share with your children one day. It's the premise for a 16-year-old fanboy's first outing on AO3. It's the premise for something that shuts down in 9 months due to declining interest after two half-hearted content updates and nine gacha banners.

    Hot take: if your game mechanics and story wouldn't work as an unbranded, franchise-free version, no amount of smearing Darth Vader and the Incredible Hulk on the carcass will make it better. (It will, of course, sell better, because Star Wars and Marvel Boys seem to inexplicably have access to credit cards.)

  • source
  • [–] 15 points 1 month ago (2 children)

    I would think knowledge work is really compatible with unionization, as it has less "fungible" employees.

    If one assembly line shift goes on strike at GM, they can switch in another crew, or hire scabs and get pretty close to back to normal.

    If your software dev team goes out, any replacements don't have 200 years of experience on exactly where the bodies are buried in the specific design and architecture. You will suffer ramp-up problems. A strike threat is way bigger, especially if it cuts into keep-the-lights-on stuff like SRE and operations too.

  • source
  •  

    The symptom: the mouse becomes somewhat unresponsive. The cursor still moves. If you have a window focused, it still receives keystrokes and can launch other things. But the window manager (fvwm3) doesn't seem to be aware of what the mouse is doing; it won't pop up menus or do the "focus follows mouse" behaviour it normally does.

    You can sometimes restore responsiveness by killing one of the Fvwm modules (FvwmButtons, FvwmIconMan), or getting the window that has focus to close. These tend to be sort of chicken-egg since the issue appears a few seconds after login so you don't necessarily have an xterm launched and receiving focus.

    You can also get control back reliably by switching out of the current VT and back (Control-Alt-F1/Control-Alt-F7)

    It mostly happens shortly after the first login on a fresh boot. (Log out and back in and it doesn't trigger). I think there have been a few times it happened in other scenarios.

    It seems to happen on both Devuan Excalibur and Void (current). The impacted machine is a home-built desktop with a Radeon 6900XT and two monitors (one 1440p/120Hz, one 4k xrandr'd-down to 1440p/60Hz) and two trackballs.

    I don't think it happens on my other machine (a Thinkpad L13 Gen3 running Devuan Excalibur, with just the one 1200p touchscreen, Trackpoint and touchpad) but its config is different in a few ways (not loading some items I don't use there), so there's not an obvious single differentiator.

    I think I also saw some similar weirdness in Fluxbox; the menu would come up but wouldn't acknowledge clicks on items. In that case, I was able to navigate the menu with keystrokes to restart the window manager and regain control.

    I don't see anything obvious in dmesg, either.

     

    I first started on the "Overton130" design several years ago. At first, like most homebrew small-run designs of the time, it did a sandwich cse. I eventually added inserts to close the gaps on the case, but it still didn't feel commercial-grade.

    JLCPCB, aside from making the PCBs, has a huge resin printer on offer and I tried a case inspired by the Focus FK-9000 (not shown), but I still wanted something that said "bought" rather than "built" so I spent a fair bit of time in FreeCAD riffing on the nicest industrial design on the 1980s.

    Key specs: Box Pale Blues, NovelKeys stabs, G90 Galvanized Steel plate, 3mm thick aluninium sheet bottom. The PCB (4th revision) uses a CH32V305 MCU breakout (it theoretically supports a Teensy++ but that hasn't been tested) and custom firmware. Main caps are AFSA Chocolateur knockoff, top row is MA with home laser charring, and the left block is home-lasered XDA, in the weird dark-orange colour YMDK sells.

    A view of a desk with two monitors.  A vintage Atari 800XL computer is in the back, driving one monitor displaying the text "Don't type on me or my morbidly obese grandson again."  in front is a custom 130% PC keyboard with similar design language and colours.
     

    I've been trying to style my Qt apps since I discovered the old Motif-look Style Plugin still exists; maybe I can have software not made in 1994 that looks like it was!

    In the process, I noticed an odd behaviour.

    I set up QT_QPA_PLATFORMTHEME=qt5ct so I could use qt5ct to do the basic configuration.

    If I set the "general" font as bold, and the "fixed width" value as non-bold, when I reload qt5ct, it's switched to bold. This can also be seen in other Qt programs.

    If I manually force the issue by editing qt5ct.conf, manually setting up a block like this, the bold fixed-width font still shows

    [Fonts]

    fixed="Go Mono,11,-1,5,75,0,0,0,0,0,Regular"

    general="Helvetica,11,-1,5,75,0,0,0,0,0,Bold"

    I thought this might be some weirdness due to the specific fonts I chose, but swapping in "Liberation Sans" and "Courier 10 Pitch" produce the same situation.

    The only way I can have my fixed-width font be "regular" is to also leave the general font as "regular". This is not a connection I expected.

    Is this a known issue? Is there a workaround?

     

    I'm going to be coming up from the US for a week in a few days. (When I booked the trip back in May, Canada seemed a lot less... flammable :( ) For me, a big part of leisure travel is indulging nerdy fixations in shops that there are no local equivalents for, away from the rest of the family asking "you bought WHAT?" until it's far too late to feel shame.

    Any good suggestions for the following? (Extra points given for public-transit easy access; I enjoy a walking- and train-focused vacation)

    • Anime goods shop

    • Model-railway-centric hobby shop.

    • Electronics-surplus shops/long-lived computer shops that have backstock dating to the era of George VI. The sort of place where you might find a LS-120 drive, weird Commodore stuff, or a cache of ISA cards.

    • Neighbourhood-style coin shop (the sort of place that has albums for different series, and wouldn't take offense if I'm looking in the $50 range rather than the $50,000 range).

    On a related note, I'd like to try to get some of the 1968-1986-or-so nickel "Voyageur" dollars-- do banks typically have caches of them if you ask, or are they definitely something you'll have to go to a coin shop for?

    view more: next ›