[–] 2 points 2 months ago

I know on some of the more modern intel CPU's they run something like a big.little system, where there's a number of "performance" cores and some "efficiency" cores. Often it's just the performance cores that will have hyperthreading, leading to a whacky thread count compared to physical cores.

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  • [–] 2 points 2 months ago (1 child)

    Typically in a metroidvania you'll be using the new abilities you've unlocked to access new areas, each one being something of a puzzle or introducing new mechanics to the player, so it's rarely just a walking simulator.

    Also I think that "quiet time" is an integeral part of good game design, even in something like a shmup there's enemy and projectile patterns that are so trivial they're essentially inconsequential. Although the paradigms regarding what works across genres are obviously quite different.

    Interesting point though, hopefully I don't see what you mean when I next play!

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  • [–] 2 points 2 months ago (1 child)

    "First, strangely, the owls had died. At the time it had seemed almost funny, the fat, fluffy white birds lying here and there, in yards and on streets; coming out no earlier than twilight as they had while alive the owls escaped notice. Medieval plagues had manifested themselves in a similar way, in the form of many dead rats."

    • Phillip K Dick's Do Androids Dream of Electric Sheep?
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