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22 comments in c/linux_gaming@lemmy.world view that post
[–] 12 points 4 months ago

Well that's just neat.

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  • [–] 12 points 4 months ago

    Exciting release for Tamriel Rebuilt players, we might finally get to enjoy some of the custom spells that mod adds!

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  • I love openmw

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  • [–] 7 points 4 months ago (10 children)

    if only i still had a cd drive. i think i still have the game cd somewhere.

    when is a game this old finally public domain so they can get rid of the original game installation requirement?

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  • [–] 10 points 4 months ago (3 children)

    70 years after the author’s death IIRC

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  • [–] 0 points 4 months ago (1 child)

    Ah and mega corporations never die, so never 😂

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  • [–] 5 points 4 months ago*

    Don’t say that, the Hudson Bay Company died a few years ago. It’s worth a read in Wikipedia; they were so powerful hundreds of years ago that they were treated like a country.

    IBM is defunct for consumer tech.

    Radio Shack is dead.

    Many other examples haha.

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  • [–] 9 points 4 months ago* (2 children)

    morrowind? mechwarrior? multiwersus? muperwario? help me out

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  • [–] 7 points 4 months ago (1 child)

    Maybe if you actually entered the webpage...

    OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 NetImmerse engine for the open-world role-playing game The Elder Scrolls III: Morrowind.

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  • [–] 2 points 4 months ago* (last edited 4 months ago) (4 children)

    How is this related to Skywind?

    EDIT: Not saying it needs to be, just seeing if someone can tldr the difference between the 2 projects. I would love to revisit Morrowind and want the best experience...

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  • [–] 28 points 4 months ago* (last edited 4 months ago) (1 child)

    Skywind: Playing the plot of Morrowind in the Skyrim engine. Game mechanics, spells, skills, models, textures, and bugs are all going to be similar to what you have in Skyrim, give or take some modding.

    OpenMW: Playing Morrowind in an open source, crossplatform game engine. You are playing the exact same game as TES III (gameplay mechanics, spells, models, textures, etc are 1:1 identical in a vanilla install) but the code behind it is less buggy, more moddable, and it provides many modern quality-of-life improvements that the original engine couldn't do.

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  • [–] [S] 4 points 4 months ago

    They are both in some way related to The Elder Scrolls III: Morrowind
    OpenMW is an open source game engine that can be used to play Morrowind. (There is an unfinished "Example Suite", a CC0 licensed game data that can be used instead of Morrowind game data, so technically OpenMW does not play just Morrowind. Feel free to come help finish the Example Suite)
    Skywind is remake / reimagining of Morrowind game in a modified Skyrim engine.

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  • 3 comments in c/gaming@lemmy.ml view that post
    [–] 9 points 4 months ago (2 children)

    OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 NetImmerse engine for the open-world role-playing game The Elder Scrolls III: Morrowind. Like the Construction Set for the original Morrowind engine, OpenMW comes with its own editor, called OpenMW-CS, which allows the user to edit or create their own mods or original games. Both OpenMW and OpenMW-CS are written from scratch, and aren’t made to support any third party programs that have been added to the original Morrowind engine to improve its functionality.

    OpenMW is not a “mod” to Morrowind. It is an entirely different game engine that does not use the original executable file in any way.

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  • [–] 10 points 4 months ago (1 child)

    Yeah, basically if you want to play Morrowind, at this point you want to do so by using OpenMW. You do need to own the original game, but OpenMW makes it much easier to run on modern operating systems and has lots of quality-of-life improvements, like higher resolution, higher viewing distance, as well as most loading times eliminated.

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