You will have the privilege of pressing R1 once every thirty seconds and you will like it.
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I don't envy From's task of having to make tough, fair, and interesting bosses for the people who have regularly played souls games for more than a decade now.
Always remember: jump is a broken way to dodge many attacks, but it's also very visually inconsistent
Pro Tipp:
Weapon arts can dodge incoming attacks while ending with damage on the boss.
Never wondered why those animations are so elaborate?
And you need so much fuckin' poise to not be stunned out of everything in ER. If it's under 55, IIRC, you might as well not even bother.
51, but there's a substantial degree to which it depends on your weapon too. A lot of heavier weapon classes make you far harder to flinch when you wield with both hands and attack, and colossal weapons do it even one-handed, so those classes of weapons are the ones that allow you to trade hits most often
That's a big part of why I stopped playing, honestly. Waiting two years for a window to attack, just to use light attack once before waiting another two years- then if I get hit by the lightest tickle, I just fall to the ground and am instantly punished. So boring compared to DS imo.
not an exaggeration, that's just the dlc's final boss.
gotta parry them and make your own openings :P so much easier that way. (still lots of dodging, running, strafing ...)
My friend spent like 10 hours perfecting parrying to finally clear the dlc boss.
I got a big shield and the antspur rapier. Took about 5 minutes. Poke, poke, poke.
Honestly I prefer the slower combat of ds2 over elden rings hyper aggression bosses
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