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[–] 47 points 5 months ago

You will have the privilege of pressing R1 once every thirty seconds and you will like it.

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  • [–] 37 points 5 months ago (10 children)

    I don't envy From's task of having to make tough, fair, and interesting bosses for the people who have regularly played souls games for more than a decade now.

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  • [–] [S] 18 points 5 months ago (7 children)

    I know. I feel like we've all gotten too good at these games now. Everyone knows what stats to pick and has a lot of practice dodge-rolling.

    I had the most fun when the games felt impossible because I didn't know what I was doing.

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  • [–] 11 points 5 months ago (4 children)

    I like their shake ups like Sekiro and Bloodborne, that were different enough to be challenging.

    I installed the Elden Ring Reforged mod so I could play it with some sekiro mechanics lol.

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  • [–] [S] 8 points 5 months ago (3 children)

    Maybe that's why Sekiro has remained my favorite and most replayed.

    I'm holding out hope that the Sekiro anime will stir up some pressure for a new game.

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  • [–] 4 points 5 months ago

    Sekiro remains my favorite almost solely because of the lack of a stamina meter. It increases the speed of the game a ton, and it's very cool to have a 30 second back and forth wild swordfight with someone instead of roll-roll-roll-R1-roll-roll. You just can't do that in other Fromsoft games.

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  • [–] 6 points 5 months ago (1 child)

    This is why I have a rule for all soulslikes that I will play it once with no guides just brute force and bonk. It's worked for me so far.

    NG+ I look up all the things though so I can kick ass and take names.

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  • [–] 8 points 5 months ago

    I mean, it's mostly a tempo problem. Establish a clear rhythm of attack/response and then change the tempo for added difficulty. That's why Elden Ring bosses have some ludicrous windup on some attacks. They're literally baiting early dodges for players conditioned for faster tempos from previous games/ combats in elden ring.

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  • [–] 10 points 5 months ago

    Well you just have to wait your turn. Elden Ring is a turn-based game!

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  • [–] 9 points 5 months ago

    Always remember: jump is a broken way to dodge many attacks, but it's also very visually inconsistent

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  • [–] 8 points 5 months ago (1 child)

    Pro Tipp:

    Weapon arts can dodge incoming attacks while ending with damage on the boss.

    Never wondered why those animations are so elaborate?

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  • [–] 8 points 5 months ago (2 children)

    And you need so much fuckin' poise to not be stunned out of everything in ER. If it's under 55, IIRC, you might as well not even bother.

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  • [–] 11 points 5 months ago

    51, but there's a substantial degree to which it depends on your weapon too. A lot of heavier weapon classes make you far harder to flinch when you wield with both hands and attack, and colossal weapons do it even one-handed, so those classes of weapons are the ones that allow you to trade hits most often

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  • [–] 6 points 5 months ago

    That's a big part of why I stopped playing, honestly. Waiting two years for a window to attack, just to use light attack once before waiting another two years- then if I get hit by the lightest tickle, I just fall to the ground and am instantly punished. So boring compared to DS imo.

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  • [–] 15 points 5 months ago* (3 children)

    not an exaggeration, that's just the dlc's final boss.

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  • [–] 6 points 5 months ago (2 children)

    gotta parry them and make your own openings :P so much easier that way. (still lots of dodging, running, strafing ...)

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  • [–] 4 points 5 months ago

    Honestly I prefer the slower combat of ds2 over elden rings hyper aggression bosses

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  • [–] 3 points 5 months ago

    Classic JK Greeds.

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