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[–] 37 points 5 months ago (10 children)

I don't envy From's task of having to make tough, fair, and interesting bosses for the people who have regularly played souls games for more than a decade now.

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  • [–] [S] 18 points 5 months ago (7 children)

    I know. I feel like we've all gotten too good at these games now. Everyone knows what stats to pick and has a lot of practice dodge-rolling.

    I had the most fun when the games felt impossible because I didn't know what I was doing.

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  • [–] 11 points 5 months ago (4 children)

    I like their shake ups like Sekiro and Bloodborne, that were different enough to be challenging.

    I installed the Elden Ring Reforged mod so I could play it with some sekiro mechanics lol.

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  • [–] [S] 8 points 5 months ago (3 children)

    Maybe that's why Sekiro has remained my favorite and most replayed.

    I'm holding out hope that the Sekiro anime will stir up some pressure for a new game.

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  • [–] 4 points 5 months ago

    Sekiro remains my favorite almost solely because of the lack of a stamina meter. It increases the speed of the game a ton, and it's very cool to have a 30 second back and forth wild swordfight with someone instead of roll-roll-roll-R1-roll-roll. You just can't do that in other Fromsoft games.

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  • [–] 6 points 5 months ago (1 child)

    This is why I have a rule for all soulslikes that I will play it once with no guides just brute force and bonk. It's worked for me so far.

    NG+ I look up all the things though so I can kick ass and take names.

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  • [–] 8 points 5 months ago

    I mean, it's mostly a tempo problem. Establish a clear rhythm of attack/response and then change the tempo for added difficulty. That's why Elden Ring bosses have some ludicrous windup on some attacks. They're literally baiting early dodges for players conditioned for faster tempos from previous games/ combats in elden ring.

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