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[–] 1 point 5 months ago

TLDR: August 18th.

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    Looking forward to this. I really liked the atmosphere of this first one. The only thing I remembered not liking was monsters spawning out of nowhere so there was no point in going around cautiously and that pushed the dread vibe into resignation.

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  • [–] -2 points 5 months ago (5 children)

    Using the fascist invasion of your country to promote a video game seems tasteless to me, but hey what else can you expect from late-stage capitalism.

    "Buy Brawndo! It's made in a factory by war orphans and all proceeds go to the eternal war effort to defend ourselves!"

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  • [–] 4 points 5 months ago (4 children)

    I don't think explaining that power went out frequently, etc., is using a war to sell the game, a sequel. They're continuing in spite of war, not using it to cash in.

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  • [–] -2 points 5 months ago (3 children)

    So game devs in countries with famously unstable power infrastructure should also mention that in their marketing? Any game from the Philipines should reiterate how hard it is to be without power for a couple weeks during some rainy seasons? Is it really pertinent to the game when a middle eastern dev works through israeli bombing campaigns? Is it super necessary to mention when a dev in kansas survives a tornado in the middle of development?

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  • [–] 5 points 5 months ago (2 children)

    I'd rather hear about their actual hardships than your complaints about it.

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  • [–] -2 points 5 months ago (1 child)

    That is actually identity politics btw. Either the game can fairly compete with the other 300-500 indie games released this month, without a sob story, or it's a shit game that's using a sob story to try to market, which is disgusting.

    Enjoy your shit game made by shitty people using a war they're clearly not very connected to to market their game.

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