Civilization VII is set for a major update that finally let players stay as one civ through all Ages, as the boss of parent company Take-Two has admitted: “we got it wrong.”

Civilization VII is over a year old now, and has fewer players on Steam than both Civilization VI and the 15-year-old Civilization V. When Civilization VII launched, players highlighted issues with the user interface, a lack of map variety, and a lack of features they’d come to expect from the franchise. But some veteran Civ fans also didn’t get on well with the dramatic changes developer Firaxis made to the game.

At launch, a full campaign in Civilization VII was one that went through all three Ages: Antiquity, Exploration, and Modern. Once the Age is completed, all players (and any AI opponents) experience an Age Transition simultaneously. During an Age Transition, three things happen: you select a new civilization from the new Age to represent your empire, you choose which Legacies you want to retain in the new Age, and the game world evolves. The Civilization games had never had such a system, and it proved divisive.

While Firaxis launched a number of key updates in a bid to turn sentiment around, and Take-Two boss Strauss Zelnick indicated to IGN that he was confident Civilization VII would eventually prove to be a successful project, developer Firaxis suffered layoffs in September, and the game is still stuck on a ‘mixed’ user review rating on Steam — its core platform.

Speaking to Game File now, Zelnick took responsibility for Civilization VII’s struggles.

“Every time there’s a new Civ, the team at Firaxis thinks about: ‘How do we push the envelope far enough that it makes sense to buy this new game? And how do we preserve what people love enough so that they’re not disaffected?’ And we got it wrong with Civ VII, but it wasn’t for want of trying. And again, I take responsibility for it,” he said.

“So we’ve made a bunch of fixes. We’ll continue to make fixes. The game is a really good game. And it’s certainly a profitable enterprise for us. But this is one where I think what we tried to do was a bridge too far, from the consumer’s perspective.”

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[–] 10 points 6 months ago

I’m a longtime series fan who stayed away because the new designers didn’t understand the series and abandoned some core game mechanics.

If the reviews turn mostly positive and it goes on sale under $40 I’ll give it a shot.

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  • [–] 19 points 6 months ago (2 children)

    Civ v is 15 years old?! How

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  • [–] 6 points 6 months ago

    I haven't played Civ 7, but it's mostly for lack of money, because honestly? In no world can I call this change "wrong." This is experimentation to me. I like experimentation. And for that matter, I like the concept too. Civilizations change throughout history, that's how that works! And it can introduce opportunities to fix the issue I usually have with Civ games where I run out of things to do (like exploring) and get bored before the game's over.

    Now, I have no idea if it actually pulled that off; maybe they fucked it up bad. But most of the complaints I'm seeing are from folks who really mostly just seem like they didn't want their cheese moved. And while that's understandable, I think we've got enough Civ games that do the usual Civ stuff by now. If you want that, why not just play 5 or 6?

    I really, really hope this doesn't prevent future Civ games from trying new stuff out. Triple-A games take few enough risks as it is.

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  • [–] 5 points 6 months ago

    I enjoyed CIV V with Brave New World and went to CIV VI when gathering storm was released. is VII ok as it is or should I wait until an expansion fixes most issues and adds additional mechanics?

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  • [–] 4 points 6 months ago

    Even if Civ VII were a good game, they put malware in it. I will not pay for malware.

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  • [–] 3 points 6 months ago

    Can someone tell me if its good now?

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  • [–] 2 points 5 months ago*

    Honestly the whole "change civ every age" change didn't feel that bad. However to me, every time they release a new civ game it feels like it is lacking civs. This time it was really bad with Hawaii being there on release and countries like the UK and the Ottomans only coming later in a a DLC. I might pick it up once I feel like I can play the countries I want to play.

    *Of course I do understand they want to represent every region of the world, but it is just strange not to have some of the countries there that directed the world history for centuries. And even though we can now play as Great Britain, it does require you to buy an additional DLC for 5 euro's.

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    [–] 12 points 6 months ago

    Maybe I’ll buy thins game once the update comes out of its good.

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  • [–] 7 points 6 months ago

    I was super baffled that they decided to imitate worst feature of Humankind, game itself much worse than Civilization.

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  • [–] 7 points 6 months ago (2 children)

    I actually never tried it, but this wasn’t an awful idea.

    Civilizations do change.

    This just isn’t a mechanic I was very interested in.

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  • [–] 5 points 6 months ago

    Of course they change over time. But that already happens in every other civ game. You gain and lose territory by settling, war, and diplomacy. You build infrastructure and wonders. You develop technologically and culturally. But changing everything in one turn rollover is both unrealistic and disruptive in gameplay.

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  • 4 comments in c/gaming@lemmy.zip view that post
    [–] 10 points 6 months ago (1 child)

    Civ peaked at V... I'm not sure what it would take to convince me otherwise.

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  • [–] 2 points 6 months ago

    I always thought it felt strange that your civ survives from antiquity to the future, as that never happens in the real world, but also I don’t think I’d actually like to switch Civ to make it more realistic.

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  • [–] -2 points 6 months ago

    Wake me up when they add play by cloud.

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