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[–] 47 points 8 months ago (9 children)

The most ridiculous thing is that it required TWO 5090s to run: one to run the game, the other for just the AI shit.

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  • [–] 41 points 8 months ago (5 children)

    I think that's just more evidence that the goal isn't for consumers to own it, but to pay to rent these services via GeForce Now or whatever, because nobody can afford a PC powerful enough for this.

    Basically we're not the target of this commercial, shareholders are.

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  • [–] 21 points 8 months ago* (last edited 8 months ago) (2 children)

    That's 100% correct, because the shareholders still haven't learned their lesson from OnLive, Google Stadia, Amazon Luna, Nvidia GeForce Now, Xbox Game Pass Ultimate, or Playstation Plus Premium.

    Game streaming serices are never going to catch on because the capital needed to build out the infrastructure is ridiculous.

    Without even counting the cost of hosting and bandwidth, a game streaming node already costs as much as a gaming PC, easily $2k. Say it gets 100% utilization with four customers each playing 6 hours a day, and that they're paying $20/month for the service, then it'd take 25 months for that $2k node to pay for itself. However, by that time the hardware will be old and outdated, in need of replacement.

    That's zero return on investment for the lifetime of the hardware, absolutely no profit even in this idealized case unless you can charge more than $20. Add in the monthly expenses for colocation space, power, bandwidth, and overhead and you get a product with zero ROI even at $35/month.

    Then, consider that this node can only realistically serve a small geographic area due to network latency limitations, and that using the service requires your customers to already be paying for high-quality broadband, and you've got a recipe for a tiny potential customer base and massive capital investment to make nodes available in close enough proximity to all major markets.

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  • [–] 2 points 8 months ago* (last edited 8 months ago) (1 child)

    Game streaming serices are never going to catch on because the capital needed to build out the infrastructure is ridiculous.

    I don't know about "never", but I've made similar arguments on here predicated on the cost of building out the bandwidth


    I don't think that we're likely going to get to the point any time soon where computers living in datacenters are a general-purpose replacement for non-mobile gaming, just because of the cost of building out the bandwidth from datacenter to monitor. Any benefit from having a remote GPU just doesn't compare terribly well with the cost of having to effectively have a monitor-computer cable for every computer that might be used concurrently to the nearest datacenter.

    But..I can think of specific cases where they're competitive.

    First, where power is your relevant constraint. If you're using something like a cell phone or other battery-powered device, it's a way to deal with power limitations. I mean, if you're using even something like a laptop without wall power, you probably don't have more than 100 Wh of battery power, absent USB-C and an external powerstation or something, due to airline restrictions on laptop battery size. If you want to be able to play a game for, say, 3 hours, then your power budget (not just for the GPU, but for everything) is something like 30W. You're not going to beat that limit unless the restrictions on battery size go away (which...maybe they will, as I understand that there are some more-fire-safe battery chemistries out there).

    And cell phone battery restrictions are typically even harder, like, 20 Wh. That means that for three hours of gaming, your power budget because of size constraints on the phone is maybe about 6 watts.

    If you want power-intensive rendering on those platforms doing remote rendering is your only real option then.

    Second, there are (and could be more) video game genres where you need dynamically-generated images, but where latency isn't really a constraint. Like, a first-person shooter has some real latency constraints. You need to get a frame back in a tightly bounded amount of time, and you have constraints on how many frames per second you need. But if you were dynamically-rendering images for, I don't know, an otherwise-text-based adventure game, then the acceptable time required to get a new frame illustrating a given scene might expand to seconds. That drastically slashes the bandwidth required.

    What I don't think is going to happen in the near future is "gaming PC/non-portable video game consoles get moved to the datacenter".

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  • [–] 2 points 8 months ago* (last edited 8 months ago)

    I'm confident in my "never" because of the capital economics; the service has to be expensive enough to pay for the infrastructure it requires plus some profit for the shareholders, while simultaneously being cheap enough to offer gamers a better value proposition than buying their own hardware. There's no margin between those limits, so the only market left for them to appeal to are niches where local rendering performance is limited but network latency and bandwidth are not. Even then, gamers still have the option of streaming from their own hardware using Moonlight rather than paying for a third-party service, so the only customers left are the ones with more money than sense.

    Don't get me wrong, I love the concept (I even bought an OnLive microconsole back in the day and still regularly use a Steam Link to stream games to the living room TV), but it isn't nearly convenient or performant enough to justify itself as a subscription service.

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  • [–] 5 points 8 months ago (3 children)

    Dont you guys have $4000? /s /blizzard

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    [–] 29 points 8 months ago* (1 child)

    Spouse and I were joking yesterday. Yeah super they turned it on in starfield. Did it suddenly make the ge not boring? Is it interesting to play? Is the dialogue at all realistic? No? They're just all onlyfans models now? Then who cares.

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  • [–] 21 points 8 months ago (1 child)

    The claim Nvidia’s making that you can apply it selectively within a given frame kind of makes me want a game where only one character looks like that so as to emphasize their otherworldly wrongness. A Dishonored game where only the Outsider has it, that kind of thing.

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  • [–] 12 points 8 months ago (1 child)

    lol, a few good ones at that link

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  • 28 comments in c/fuck_ai@lemmy.world view that post
    [–] 55 points 8 months ago (7 children)

    So basically they want everything, real or not, to have that AI sheen to it. Ugh.

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  • [–] 51 points 8 months ago (6 children)

    If everything looks kinda like AI slop, then you won't object to the full slop.

    🫩

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  • [–] 22 points 8 months ago* (2 children)

    I think the ultimate goal is to destroy art in general because it has always been a majour driving factor for progressive social change (at least since the Renaissance), because art is about critically reflecting on our society and our environment.

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  • [–] 7 points 8 months ago (1 child)

    I've got news for them. all they're doing is removing the monetary viability of art, which actually works against them and their current tax evasion practices.

    progressive art doesn't need a buyer, or a gallery. progressive art only needs an audience, and when everyone is jobless and destitute there will be a large captive audience that is sympathetic to progressive art and its message.

    💯 1
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  • [–] 5 points 8 months ago

    Yeah, I also think this attempt will ultimately fail. They probably think it could work, but these people are not known for being particularly smart.

    It could still divert some people from the right "path" (learning to appreciate good art though), which makes me a bit sad.

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  • [–] 11 points 8 months ago (1 child)

    You are right on the money. I'm 90% sure YouTube has been applying postprocessing to give videos an AI sheen as well. If they could all stop, that would be great. Half these games look worse than 5 years ago. The other half look good, but have an unsettling vibe. As for YT, videos of real people don't need to be AI-ified

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  • [–] 9 points 8 months ago

    They have. Artists noticed it months ago when their art got fucked. Lines got oddly smeared, combined, etc. Lines they’d spent hours meticulously placing.

    There was an outcry but not much more than that sadly.

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  • [–] 53 points 8 months ago

    Important to note with this technology advance - game developers have full, detailed artistic control over DLSS 5's effects... includes things like intensity, color grading and masking off places where the effect shouldn't be applied.

    So they can mess with the gain or turn it off. Definitely sounds like full creative control. What a joke.

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  • [–] 36 points 8 months ago (2 children)

    Another desperate attempt to get consumers to embrace their shitty solutions to problems that do not exist.

    Nvidia's stock price barely reacted. I think we did it boys and girls. The bubble has started to collapse.

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  • [–] 5 points 8 months ago

    I don't see the stock price not moving as evidence of the bubble collapsing.

    In Q4 2025 only 5.5% of NVidia's revenue came from gaming products. That's revenue not profit, their other products have better margins than gaming. Also Nvidia already has 95% marketshare in gaming gpu's. So for them to grow more, they would have to increase the number of people gaming on PC or get into desktop cpu's or get a bunch of people paying a subscription for access to more profitable cloud services gpus.

    Really I just see the stock price not reacting as an acknowledgement that nvidia and nvidia shareholders don't care at all about desktop gpu's. It's a vestigial appendage to what is now an AI hardware and networking company.

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  • [–] 21 points 8 months ago (1 child)

    Their video showing off Hogwarts Legacy 😂

    19.3% like ratio

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  • [–] 16 points 8 months ago (1 child)

    Thanks I needed the laugh. That bluesky thread is gold.

    I expected this to be something like that hair fx stuff that you try when you buy a new card, realize is costing 20 fps with no visible benefit, turn it off and forget it ever existed.

    Can we go back to developing ray casting instead?

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  • [–] 15 points 8 months ago (4 children)

    Upset they didn't show one of these AI models getting blown through the head like all of them will when the games are played. It's gonna look like LiveLeak, and then parents will push for violent video game regulations, since it's illegal to regulate ai apparently.

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  • [–] 7 points 8 months ago (3 children)

    Then we can all play Hello Kitty Island Adventure AI Edition! /s

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  • [–] 1 point 8 months ago
    [+] -23 points 8 months ago (5 children)
  • [–] 7 points 8 months ago

    If it were just a software setting I'd agree with you, but it's an issue of hardware as well.

    The tensor cores used for dlss & ai are taking up more and more space on the die. Space that could be used for more cache, or rt cores, or cuda cores, or removed for cost savings.

    Nvidia should be selling tensor only cards like physx for people who want to spend money on that

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  • [–] 1 point 8 months ago

    We are all about having choices, but with great power comes great responsibility, and some choices are objectively wrong, and you will be at the very least made fun of for it. This is one of those choices. You can make that choice if you want. We will make fun of you for it if we want.

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  • 1 comment in c/gaming@lemmy.zip view that post
    [–] 5 points 8 months ago

    After Ray-tracing and Path-Tracing, they presented uso with their newest technology: Slop-tracing.

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