I wonder how long it will take to get mod support after the switch? When there's a major update to the game, it usually takes a long time and there are a lot of mods that don't get updated because it's too much work.
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No kidding. I had already been fairly interested and excited about the mod that already does this, but unfortunately knew it would somewhat split the modding community, as any mod complex enough to call OpenGL directly for anything naturally doesn't work.
Minecraft switching guarantees mods will support it though. This should be a major boon for the performance of shaders and other visual mods going forward, once mods complete the transition.
This is huge! I just recently found a Vulkan mod but many other mods can't run with it. At this point I never expected Mojang to make such a great step towards performance improvements.
I'm concerned about all the shader mods - they'll probably all be borked until their respective devs rewrite them for vulkan
Minecraft will be so so much better. There is already a performance mod called VulkanMod which does the same thing and oh boy it beats Sodium by a whopping margin
I do hope that projects such as Sodium or similar still have a future, though.
The performance aspects won't be as needed, but I appreciate getting a lot of control over the rendering to customise it for personal preference.
Similarly for shaders. Vibrant Visuals is one thing but some of the shaders people have developed are even better looking, such as Complimentary. - and come with a lot more knobs to twiddle.
Plus the MC shader community’s “LabPBR” texture format is awesome. If Vibrant Visuals on Java uses the format they did for Bedrock, it won’t support some really cool texture information. Plus shaderpacks often include effects far outside the scope of VV, so I think there’ll remain reason for something like Iris to exist. I’m excited to see the possibilities for hardware accelerated raytracing on Java with this change, though!
They will, Iris shaders will probably not be ported over to Vulkan, however this is entirely because the Iris devs are already working on an Iris successor. Also I will doubt that the shaders will be lost.
On the Sodium side, the dev has already created a build with Vulkan support.
I keep forgetting that bedrock trash is more popular that the PC platform the game was designed for. I mean it shouldn't have been made in Java to begin with, but still.
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