hopefully the biggest mods can prepare in advance, the article says a few versions will be released with both OpenGL and Vulkan support, until their Vulkan renderer can reach the stage where it’s good enough to fully replace OpenGL. i’ve heard that the Sodium devs knew (or intuited) of the Vulkan switch in advance, so they already have some work done to support it.
RIP shaders tho, i don’t envy shader developers rn