We’re still hard at work getting Vibrant Visuals ready for Minecraft: Java Edition. If you’ve been following our updates, then you’ll know we’ve been exploring refactoring and looking at ways to modernize our rendering code. Following this work, we’re now preparing to make a change to the underlying technology we use to render the game, by switching from OpenGL to Vulkan.

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[–] 3 points 8 months ago (1 child)

Plus the MC shader community’s “LabPBR” texture format is awesome. If Vibrant Visuals on Java uses the format they did for Bedrock, it won’t support some really cool texture information. Plus shaderpacks often include effects far outside the scope of VV, so I think there’ll remain reason for something like Iris to exist. I’m excited to see the possibilities for hardware accelerated raytracing on Java with this change, though!

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