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[–] 59 points 9 months ago (3 children)

And then you pick what you thought was a harmless dialogue option, but instead it sets off a cutscene where you've insulted the Emperor and now must murder everyone in order to survive.

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  • [–] 3 points 8 months ago

    There's a game I've played that was bad for this but I can't remember which one it was. Like all options looked neutral and reasonable but would lead to the character doing wildly different things. Or ones that looked friendly would be the opposite. Like if you choose "Agree with them", you might get "Yeah, you're right, you fucking asshole."

    Though it is a lot funnier describing it now than it was experiencing it, in the moment I was like "wait, no, wtf are you doing?". Seems like a game designed more for people watching than the one playing.

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  • [–] 23 points 9 months ago (4 children)

    Me when starting my third playthrough of BG3: This time I'll choose the evil options!

    Also me defending the grove: FUCK

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  • [–] 17 points 9 months ago (7 children)

    It's actually funny, I could never play Fallout & Fallout 2 as an evil character because it made me feel bad. At the same time, I'd fire up Carmageddon & Carmageddon 2 and just mow down everything that walked or drove with utter glee. I'm sure there's a psychological explanation for this dichotomy, but I sure don't know what it is, and I'm in no mood to make guesses.

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  • [–] 14 points 9 months ago*

    Carmageddon is a respawnable, resetable, impermanent world.

    Its a toy.

    Fallout 1 and 2 are not, or at least not as much or not as easily... they are deterministic, event driven, complex, and permanent.

    Its a story.

    You don't tend to care too much about if some random team mate of yours dies in a team based shooter like Battlefield or COD.

    Generally, they're all randos you'll never see again, despite being actual human beings on the other end of a screen.

    You tend to care a lot if its one of your soldiers in XCOM or Xenonauts or one of your crew from ShadowRun Returns or Fire Emblem.

    They're literally fictional characters, sometimes barely even actually characterized, but, you have history with them, shared struggles.

    Your brain tends to care more about things that are harder to replace, decisions with irreversible results.... morality kicks in when we realize permanence is at play, that consequences actually exist.

    ... thats a long way of saying I do not know if there is a specific psychological term for all this, lol.

    EDIT: Loss Aversion?

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  • [–] 7 points 9 months ago (2 children)

    It might be something to do with the emotional attachment. We humans will bond with and empathise with basically anything, and we get rewarded with happy brain chemicals when we cooperate and build trust, so we tend to try and do it when the option arises.

    In carmageddon they dont register to us as real people, they're just fun shaped targets that spit out points, and we like it when we're told "well done"

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    [–] 15 points 9 months ago
    [–] 14 points 9 months ago
    [–] 9 points 9 months ago

    I was thinking that the other day I can do literally anything and I always end up doing what I would hope I'd do if I had my characters power.

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  • [–] 5 points 9 months ago

    It’s not that I don’t want to hurt their feelings. In fact I really want to give the smartass sarcastic answer. But I’m worried I’m gonna fuck up my quest. Or make things unnecessarily difficult for myself.

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  • [–] 4 points 9 months ago (1 child)

    If you ever killed a Little Sister for more Adam, you are a bad person and you should feel bad.

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  • [–] 3 points 9 months ago (4 children)

    Sometimes I feel like a bad person because I see posts like these of people given the freedom from consequence to be good or bad yet still choose to be good. Meanwhile when I play these games I love the fact that I can murder, steal and commit all manner of moral crimes.

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  • [–] 1 point 9 months ago (3 children)

    I'd still be a bit concerned if your default mode in a ROLEPLAYING game is murder-hobo, but I'd let you explain it at least.

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  • [–] 1 point 9 months ago* (last edited 9 months ago) (2 children)

    My playthroughs usually start with me being nice, then as I learn which characters I care about, what things I want and how people react to me being evil I become more and more of a "murder hobo" as you so eloquently put.

    As an example, in baldurs gate three I usually gaslight wyll into believing karlach is a devil so that he'll kill her and I get a sweet piece of armour. My whole reason for doing this is that I find karlach annoying and the armour is pretty cool looking (and can be sold if I'm not using it)

    Same with astarion, killed off immediately because hes annoying, I like him best when he's comically evil lo

    Edit: same with scratch lol. Don't like dogs what can I say

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  • [–] 2 points 8 months ago

    If dying countless times in simulations of guns ha taught me anything, it's that guns are very deadly.

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  • [–] 1 point 8 months ago

    Ah so games make you weak and less manly and emotional /s

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