top 38 comments

sorted by: hot top controversial new old
[–] 59 points 9 months ago (5 children)

Over $100 billion in research and investment just to go "Nah, nevermind."

  • source
  • hideshow 5 child comments
  • [–] 32 points 9 months ago* (3 children)

    The last of the old cargo cult is finally converting to the new one.

    Good now maybe indie developers can actually do something interesting with VR and begin the process of rehabilitating the destroyed perception it has gotten with the public.

  • source
  • hideshow 3 child comments
  • [–] 22 points 9 months ago (2 children)

    Actually when you put it that way, maybe Facebook can destroy all the hype around AI too!

  • source
  • parent
  • hideshow 2 child comments
  • [–] 19 points 9 months ago (4 children)

    There's practically no moat right now for VR operating systems. Meta had the closest because of their studios. Wide open again for Valve and SteamOS/Linux

  • source
  • hideshow 4 child comments
  • [–] 15 points 9 months ago (1 child)

    If anyone's ever going to be able to crack the secret to widespread adoption of VR, I think it'll be Valve.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 6 points 9 months ago*

    In the VR modding scene for games (things like Minecraft Java edition being playable with an Index), SteamVR/OpenXR has become the defacto standard already, and in games like VRChat, the vast majority of high quality content needs a PC with SteamVR running to have it function.

    VR will probably remain a dedicated niche for a long time, but innovation and embracing open standards will continue to happen :)

  • source
  • parent
  • [–] 0 points 9 months ago (1 child)

    It still needs to get over the hurdle of VR headsets being heavy and therefore uncomfortable, and motion sickness. There are some technological solutions that can improve motion sickness, but they're not currently practical.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 3 points 9 months ago

    It still needs to get over the hurdle of VR headsets being heavy

    It's not necessarily about weight, so much as balance. An unbalanced headset puts alll the weight on the wearer's nose and cheeks. The Steam Frame addresses this by moving the battery to the back of the user's head, making the headset significantly more balanced

  • source
  • parent
  • [–] 12 points 9 months ago (3 children)

    And now OpenXR/SteamVR shall become the dominant standard. Hooray!

  • source
  • hideshow 3 child comments
  • [–] 0 points 9 months ago (2 children)

    Assuming we ever actually get a price. Still no word on that.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 9 points 9 months ago* (1 child)

    All headsets outside of Meta use the standard by default. OpenXR was designed to be easy to implement - Meta just took the Apple route of trying to have their own walled garden fueled by their money furnace separated from it. With that gone, there will be fewer reasons to use Meta's ecosystem over OpenXR.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 11 points 9 months ago (12 children)

    There were over a thousand people working on it?

  • source
  • hideshow 12 child comments
  • [–] 10 points 9 months ago (7 children)

    That doesn't seem overly crazy to me. They were trying to quickly build out an immature platform of an immature technology. Doing that requires entire divisions for hardware, software, research, marketing, etc. and for each of those divisions there's all the associated staff of managers, hr, administrators, etc.

  • source
  • parent
  • hideshow 7 child comments
  • [–] 3 points 9 months ago (6 children)

    Even then, I would think it would be in the low hundreds.

  • source
  • parent
  • hideshow 6 child comments
  • [–] 1 point 9 months ago* (5 children)

    300 people working on hardware, 300 people working on software, 300 people working on various smaller aspects like basic research, marketing, quality testing, etc., and 100 people in associated staff like managers, hr, janitorial, administrators, etc.

    Seems reasonable to me.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 0 points 9 months ago (4 children)

    I don’t think that’s reasonable. 300 people full time to release 4 headsets in the last ten years? 300 people to build a custom Android version and a shitty VR chat clone?

  • source
  • parent
  • hideshow 4 child comments
  • [–] 2 points 9 months ago* (3 children)

    You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 1 point 9 months ago (2 children)

    Valve did it with like 350 people in the whole company.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 9 months ago* (last edited 9 months ago) (1 child)

    Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 9 months ago*

    Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created.

    (I’m talking about the Steam Frame, not the Valve Index.)

  • source
  • parent
  • [–] 7 points 9 months ago

    It says it’s multiple studios, which I assume were acqui-hired. So it’s not just “VR developers”, but also UI designers, concept artists, QA, PMs, HR, IT, tech writers, community managers, sales people — maybe even localization, reception, janitors… who knows. The structure of these things can vary wildly.

  • source
  • parent
  • [–] 6 points 9 months ago (1 child)

    I don't want any AI spy devices in my house..... They focus on AI even though nobody wants it and we all keep saying it. I want to use it at work and for things that make sense to do. I don't want it in my house because I know what its doing. Only if I actually could run my own AI thing self hosted focused on my own books and photos.

  • source
  • hideshow 1 child comment
  • [–] 4 points 9 months ago

    Fetch™ didn't happen so now they're on to Fetch™ 2.0

  • source
  • [–] 6 points 9 months ago (1 child)

    when will they realize the real crypto is in virtualized ai?!

  • source
  • hideshow 1 child comment
  • [–] 1 point 9 months ago

    This is what happens when Valve announces their new inside out tracking headset

  • source