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[–] 19 points 9 months ago (4 children)

There's practically no moat right now for VR operating systems. Meta had the closest because of their studios. Wide open again for Valve and SteamOS/Linux

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  • [–] 15 points 9 months ago (1 child)

    If anyone's ever going to be able to crack the secret to widespread adoption of VR, I think it'll be Valve.

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  • [–] 6 points 9 months ago*

    In the VR modding scene for games (things like Minecraft Java edition being playable with an Index), SteamVR/OpenXR has become the defacto standard already, and in games like VRChat, the vast majority of high quality content needs a PC with SteamVR running to have it function.

    VR will probably remain a dedicated niche for a long time, but innovation and embracing open standards will continue to happen :)

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  • [–] 0 points 9 months ago (1 child)

    It still needs to get over the hurdle of VR headsets being heavy and therefore uncomfortable, and motion sickness. There are some technological solutions that can improve motion sickness, but they're not currently practical.

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  • [–] 3 points 9 months ago

    It still needs to get over the hurdle of VR headsets being heavy

    It's not necessarily about weight, so much as balance. An unbalanced headset puts alll the weight on the wearer's nose and cheeks. The Steam Frame addresses this by moving the battery to the back of the user's head, making the headset significantly more balanced

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